Xbox 360 PS3

Codemasters announced Damnation a couple of months ago, and here are some additional images from the game. It's planned to be released this autumn, and will feature campaign co-op.

Codemasters fact sheet:
Damnation
Fact Sheet

PRODUCT DESCRIPTION:
Changing the landscape of shooters forever with a revolutionary blend of movement and combat in all three dimensions, Damnation is a non-stop test of reflexes, decision-making and action. Taking the shooter vertical, Damnation features massive streaming landscapes that set the stage for post-industrial battles between humanity and an unstoppable corporation in the wastelands known as Damnation. With the freedom to go anywhere and kill anyone to reach a goal, players create their own routes using vehicles, acrobatics and climbing to get around the huge maps.

In Damnation, players take control of Captain Hamilton Rourke, a member of the guerrilla resistance force known as the Peacekeepers. A veteran of the Great War, Rourke has his own personal agenda in avenging the death of his fiancé.

KEY FEATURES:
Huge Scale - With vast, streaming environments, Damnation’s levels are truly organic 3D spaces that cover miles of horizontal distance and thousands of vertical feet. Players choose from multiple paths and tactics in gigantic landscapes that unfold in all three dimensions. Using exhilarating combinations of swift, flowing movement and combat, players will be faced with frenetic all-action attacks that can come from any direction.

Player Choice and Freedom - It could take up to three hours in real-time travel to get from one end to the other and another three hours to climb to the top. But with acrobatics and vehicles, players are able to get their own routes, as they look at the massive map ahead, above and below them.

“Spirit Vision” - Players can activate the hero’s “Spirit Vision” power to see through walls and anticipate the enemy’s movements.

Daredevil Stunts – Players perform stunning moves at the limits of human ability to jump between ledges, swing on ropes and chains, and traverse vertical surfaces. Zip, slide, vault, shinny, swing and jump through the environment with intelligent AI attacking from all sides, above and below.

Multiplayer – Play through the entire singleplayer campaign in co-op or take it to the next level online with multiplayer. Experience action and tactics in vertical environments with fully enabled “Spirit Vision.”

E3 images

  • E3: Images of Damnation - E3 images
  • E3: Images of Damnation - E3 images
  • E3: Images of Damnation - E3 images
  • E3: Images of Damnation - E3 images
  • E3: Images of Damnation - E3 images
  • E3: Images of Damnation - E3 images
  • E3: Images of Damnation - E3 images
  • E3: Images of Damnation - E3 images
  • E3: Images of Damnation - E3 images
broman
broman
Commented on 2008-07-16 16:41:45
Not enough footage of the girl~
In reply to
Helgon
Helgon
Commented on 2008-07-16 16:42:39
Unreal Engine 3 or? Looks like all those games... a little more colour in this one tho
In reply to
Ronsauce
Ronsauce
Commented on 2008-07-16 16:51:19 In reply to Helgon
Posted by Helgon
Unreal Engine 3 or? Looks like all those games... a little more colour in this one tho
I was actually going to say that this looks even more bland some of those other ones.

Seriously though, it's not the engine's fault if devs don't use more colour.
In reply to
Dacs
Dacs
Commented on 2008-07-16 17:01:10
The character and weapons design looks similar to Darkwatch.
In reply to
Helgon
Helgon
Commented on 2008-07-16 18:26:42 In reply to Ronsauce
Posted by Ronsauce
I was actually going to say that this looks even more bland some of those other ones.

Seriously though, it's not the engine's fault if devs don't use more colour.
True, but still feels like almost all UE3 games looks the same, even if it would have more colour. It something with all objects, character models, textures. It just looks identical, kind of. You could almost always point out the game wich are made with this Engine... =)

And in my opinion that engine have som flaws. Especially with weird shadow glitches wich you can see sometime in almost all games. But everyone else seems to love it, somehow..
In reply to
Ronsauce
Ronsauce
Commented on 2008-07-16 18:50:42 In reply to Helgon
I'm just saying that specifically with respect to colour, it's completely up to the devs how much or how little is in the game. Saying that it's UE3's fault that a game is brown/grey is retarded.
In reply to
Corellianrogue
Corellianrogue
Commented on 2008-07-16 19:35:39 In reply to Ronsauce
Posted by Ronsauce
I'm just saying that specifically with respect to colour, it's completely up to the devs how much or how little is in the game. Saying that it's UE3's fault that a game is brown/grey is retarded.
Exactly. Remember that really colourful Konami game that got cancelled? I've forgotten its name but I thought it looked pretty good although a lot of other people thought it looked crap. (It was a game where you played some kind of agent I think, most of the screenshots and videos showed Tokyo or somewhere like that with big crowds and Matrix-y bits.) Also Stranglehold is colourful too, that's UE3 isn't it?
In reply to
Corellianrogue
Corellianrogue
Commented on 2008-07-16 19:48:59
My bad. It was Namco not Konami, and the game was called Frame City Killer: http://www.gamersyde.com/game_795.html
In reply to
Baleur
Baleur
Commented on 2008-07-17 04:40:43
Personally i dont like teh artstyle at all :(
In reply to
CEZARR
CEZARR
Commented on 2008-07-17 11:08:53
Unreal engine, but reminds me Uncharted a little. Dont kill me for that. ))
In reply to
About the game
Platform
PC X360 PS3
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Codemasters
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