Warner Bros. and Avalanche Studios chose Sony's press conference to reveal Mad Max. Set to release in 2014 on Playstation 4, Xbox One, PS3, 360 and PC.
Warner Bros. Interactive Entertainment announces post-apocalyptic open world action game Mad Max
Debuting for Next-Gen, Current-Gen Consoles and PC in 2014
LONDON UK. – 11th June, 2013 – Warner Bros. Interactive Entertainment today announced Mad Max , a new open world, third-person action game where players become Mad Max, a lone warrior in a savage post-apocalyptic world where cars are the key to survival. The game will debut for PlayStation®4, Xbox One® the all-in-one games and entertainment system from Microsoft, the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 system and Windows® PC.
Scheduled for release in 2014, Mad Max will deliver dynamic, open-world gameplay where gamers fight to stay alive in The Wasteland, using brutal on-ground and vehicular combat against vicious gangs of bandits. Players are challenged with treacherous missions as they scavenge the dangerous landscape for supplies to build the ultimate combat vehicle.
“ Mad Max places gamers directly into the driver’s seat of their ultimate customized vehicle to battle it out in the action-packed, open world of The Wasteland,” said Samantha Ryan, Senior Vice President, Production & Development, Warner Bros. Interactive Entertainment. “We are very pleased to work with Avalanche Studios to provide a next generation gaming experience with robust fighting paired with dynamic vehicular combat."
“Over a decade of creating open world experiences has led us to this point,” said Christofer Sundberg, Avalanche Studios Co-founder and Chief Creative Officer. “The Wasteland lends itself incredibly well to the high level of player freedom with which Avalanche Studios has become synonymous. This unforgiving environment inspired us to create a gritty and diverse experience where driving, fighting and scavenging are essential for survival.”
Mad Max is under development by Avalanche Studios. For more information, visit www.madmaxgame.com, Facebook.com/MadMaxGame and Twitter.com/MadMaxGame.
I definitely don't fault people who can't afford to comply. And the situation sucks for them. That doesn't really draw any final conclusions about GDPR one way or the other. (1 Hour ago)
is handled in general. And that data doesn't need to be sold or even contain very personal information. We're talking about user profiles and game stats and shit. (1 Hour ago)
@nostradamus: People in that situation are just shutting down (like SteamSpy). But even if the core business isn't the handling of that data, we're talking about how user data generated by games (1 Hour ago)
data that may be core implementation of your data structure, all new process workflows when data enters the system and the way they are treated) it can be Super costly to implement. (1 Hour ago)
well, if their core buisness is handling of that information, then what to do? I do recon the directives are a bit insane on the IT side of things (no DB on biodata, deletion of user (1 Hour ago)
Cool. I'll keep calling people who lose their jobs because of the costs associated with compliance collateral damage. (1 Hour ago)
@GriftGFX: ok, end of discussion. (1 Hour ago)