Among the many surprises of Sony's conference yesterday was the reveal of Resident Evil 7, which has obviously borrowed a lot from the late Silent Hills. Now keeping in mind that this too is a playable teaser, there si a chance that the final game won't be that close to what we can see here. Until we find out more, we are quite interested in the new direction the series seems to be taking. Let's just hope the game will be much scarier than the demo.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (34 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (41 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (57 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (59 minutes ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (1 Hour ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)