XBOX Wednesday, May 12, 2004 | 1:47 PM

E3 : Tecmo announces GunGriffon on Xbox

E3 : Tecmo announces GunGriffon on Xbox

Tecmo suprised everyone today by announcing that GunGriffon, developed by Game Arts (Grandia, Lunar) was to be released at the end of the year on Xbox. Not much is know yet, but the game will be playable on Xbox Live. Let's hope they will also support Steel Batallion's controler !


About the game


What's up?
  • alimokrane
    alimokrane @KORNdog: You can't deny it. GG are up there with Naughty Dog when it comes to technical marvel. Amazing stuff indeed. (2 minutes ago)
  • KORNdog
    KORNdog [url] it's no wonder kojima opted for this engine. (29 minutes ago)
  • KORNdog
    KORNdog @asdfg: not as much as shit encounter design does. as i say, the controls were fine, fast, responsive, accurate. it was the actual game that was the issue. (1 Hour ago)
  • MrWhite
    MrWhite Maybe the level designs or just nostalgia, but Doom was one of those games that played with my imagination back in the day. The new one just seems uninspired by comparison. (1 Hour ago)
  • MrWhite
    MrWhite @Moonwalker: Wasn't the pace. The pace was fine. I just didn't like the design of it, sonically and visually. I don't know, it just lacked atmosphere and character. (1 Hour ago)
  • AndreasZ94
    AndreasZ94 @asdfg: Doom plays better than what k&b only players think. You can swap guns without the wheel showing up if you know the gun placement . The stick deadzone is very small too (2 Hours ago)
  • asdfg
    asdfg @KORNdog: ok but it plays exceptional with m+kb. Of course playing a game with less optimals inputs brings down the experience. (2 Hours ago)
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