Bandai Namco has confirmed the release of Tekken 7 for Xbox One and Steam besides PS4. You can check out the new trailer and screens inside. To celebrate the annoucement, Xbox One players will be able to download for free Tekken Tag Tournament 2 starting June 13 and ending on June 21. Tekken 7 will release in early 2017.
BANDAI NAMCO ENTERTAINMENT AMERICA INC. TAKES
TEKKEN 7’S UNBRIDLED FIGHTING GAME ACTION
TO XBOX ONE AND STEAM
Only the Strong Can Ascend to the Throne of King of the Iron Fist
SANTA CLARA, Calif., (June 13, 2016) – Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc. today announces that TEKKEN® 7 will be coming to Xbox One and STEAM® for PCs in early 2017 for the Americas. TEKKEN 7 returns the storied fighting game franchise to its purest form with bone-crushing head-to-head bouts, new developments in the game’s canon storyline centered on the struggle for power amongst the members of the Mishima clan, and technical prowess that will take the eSports fighting game circuit by storm.
TEKKEN 7 is currently in development at BANDAI NAMCO Entertainment Inc.’s Tokyo, Japan studio under the leadership of famed franchise director, Katsuhiro Harada. Powered by Unreal® Engine 4 for the first time ever, TEKKEN 7 takes the graphics quality of the series to new heights; featuring highly detailed characters and dynamic environments. When it debuts on home consoles and PCs, TEKKEN 7 will deliver numerous modes and enhancements beyond its arcade counterpart, including an epic Story Mode that enables players to fully experience TEKKEN’s canon storyline. Players will also be able to play as new fighters such as Kazumi Mishima, Claudio, Josie, Shaheen, Katarina, Lucky Chloe, Gigas, and Akuma from the Street Fighter® franchise amongst an impressive stable of fighters for the first-time-ever outside of arcades.
“We’re excited to bring one of the most celebrated and hardcore competitive fighting games to the Xbox One and PC gaming audiences.” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “TEKKEN 7 is poised to heat up the eSports scene and taking it to Xbox One and PC audiences will further expand the pool of talented competitive tournament players nationwide. With TEKKEN 7 we’re focused on electrifying the competitive fighting game tournament circuit with the hardest hitting TEKKEN game yet.”
In celebration of TEKKEN 7’s announcement for Xbox One, TEKKEN TAG TOURNAMENT™ 2 will be free to download for a limited time for Xbox Live Gold members starting June 13, 2016 at 11:00AM PDT and ending on June 21, 2016 at 3:00AM PDT. The game can be downloaded via the Xbox One console, Xbox 360 console, and Xbox.com website. TEKKEN TAG TOURNAMENT 2 can also be enjoyed on Xbox One via backward compatibility. For more information on Xbox One Backward Compatibility, please visit <922c>http://www.xbox.com/xbox-one/backward-compatibility.922c>
Currently rated “RP” for Rating Pending by the ESRB, TEKKEN 7 will be available in the Americas for home systems in early 2017. BANDAI NAMCO Entertainment America Inc. is also sponsoring the TEKKEN 7: The King of the Iron Fist Tournament 2016 – North America™ which began on February 19, 2016 at Wizard World in Portland, OR and will continue through November 6, 2016 at the Wizard World Comic Con and Gaming Tour in Pittsburgh, PA. For full tournament rules, dates, and details please visit <922c>https://www.bandainamcoent.com/news/tekken-tour-na.922c>
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (6 minutes ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (31 minutes ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (31 minutes ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (3 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (3 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (3 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (3 Hours ago)