Two Worlds developers and TopWare Interactive have announced Sacrilegium, a survival horror for Q2 2013. Players will take on the role of Alex, a college student girl with combat and self-defense skills that will be useful in the journey that will drive the heroine from San Francisco to Europe. More details inside plus the first screenshots.
TopWare Interactive and Reality Pump Studios announce Sacrilegium
The 20-year old Alex is at the heart of the survival horror adventure
Now the cat is out of the bag: The German Publisher TopWare Interactive announced at E3 in Los Angeles that Sacrilegium will be the next title from the company owned developer - Reality Pump Studios. The in-house development team that’s responsible for creating many successful franchises such as the "Two Worlds" titles, or the acclaimed "Earth" series, is looking to revive and renew the survival horror genre in terms of story and atmosphere, as well as in the gameplay and level design, as they look to set the new standards.
The story is about Alex, a 20-year Californian - smart, friendly and independent. She’s a college student that while fully aware of her breathtaking beauty, she never is looking to use it to her advantage. Keeping in shape with combat and self-defense training, she’s honed specific martial art skills that will come to her aid during her perilous journey through the province of Sacrilegium. Being the adventurous type, she jumps head first into a maelstrom of events, descending with her friends into a world beyond the known reality. The complex and multifaceted action drives the young heroine half around the globe, from the foggy banks of San Francisco to the remotest corners of Europe. She encounters a large array of dangerous and mysterious monstrosities along the way, including the enigmatic Moroi – a creature most resembling a vampire, but able to eat a vampire for breakfast. Alex must utilize all of her skills and survival instincts, employing her knowledge and heart to survive and to save her soul from certain corruption. Sacrificing her own mortality for the safety of her friends, Alex discovers more than she ever bargained for on the road to truth and salvation, with unforeseen and unnatural twists and secrets revealed, right up until the very end.
Sacrilegium is realized on the new GRACE 2 engine (Graphics Rendition And Creation Engine), which was also developed by Reality Pump Studios. The predecessor of this engine was already the basis for "Two Worlds 2" and it attributed largely to the success of the title. But Reality Pump did not rest on these laurels, but once again pushed the properties of the program forward. The first pictures of the results will be available very soon, with the exact features of this engine being presented at a later date. It’s no exaggeration to say that the results of the GRACE 2 Engine, will leave players awestruck.
"It pleased us", said James T. Seaman, Managing Director TopWare Interactive, Inc., "that we succeeded to develop the GRACE 2 engine in a way, that enables us to present models and landscapes that make photos look like charcoal drawings compared to the game."
Miroslaw Dymek, CEO of Reality Pump Studios: "After all the years that we ‘ve dealt with the appearance of medieval stories, it was time to pool the experience acquired and integrate that into a modern action adventure. We’ve definitely achieved that with Sacrilegium.
@Seth: that's a shame. I think it was a victim of its own hype. Was like the only good thing shown back when xbone was announced and then took forever to release. (16 Hours ago)
@jmd749: sure, didn't even knew that wthy were going to do a vr version. fuck that shit, do borderlands 3 already, magic randy! you filthy liar. (1 Day ago)
Also it doesn't help the fact how zoomed out is the camera. You barely see shit most of the time. Deleted it after 4 hours. -_- (1 Day ago)
@Nietzsche: Below is the most monotonous game i have played in last years.The game want to be DS and survival game at the same time and fails at both of these things. (1 Day ago)
@MrWhite: It's good free marketting for the game though. (1 Day ago)
Basically, it was a hatchet job of a review, awarding it a 3/10. They realised they fucked up and pulled it sharpish. Damage was done, though. (1 Day ago)
of course, he was talking bollocks. Had he played it for more than 5 minutes, or spent more than 2 looking in the options for the settings, he could have sorted everything out, but he's clearly inept (1 Day ago)