TRAILER | X360, PS3 Saturday, June 12, 2010 | 1:41 AM

E3 Trailer of Bodycount

E3 Trailer of Bodycount

Codemasters has released the first gameplay trailer of Bodycount, Stuart Black's FPS expected for spring 2011.

E3 Debut Trailer

All comments

Commented on 2010-06-12 02:02:06
looks awful
Commented on 2010-06-12 02:15:01 In reply to gmanm1
Posted by gmanm1
looks awful
no ned to add more.
Commented on 2010-06-12 03:20:37
I think it looks ok, they REALLY need to fix that floaty feel though. Takes away from the visceral feeling...
Commented on 2010-06-12 03:26:21
Sooooo generic looking. Destruction looked nice, though.
Commented on 2010-06-12 04:56:28
i think it looks nice visual..very clean, and impressive destruction. But i definatly agree that theres a bad floaty "feel" to it..and looks quite boring really.

For a game called "bodycount" i was expecting boarderlands stats and numbers flying everywhere
Commented on 2010-06-12 04:58:23
Isn't this the sorta semi-sequel to Black? That game wasn't very good.
Commented on 2010-06-12 07:42:38
Is Cop Killer gonna be the theme song for the game?

Ice-T bitches.
Commented on 2010-06-12 08:03:59
And this is the same developer that said Killzone 2 was crap?

Looks like they were all talk. I know its pre-alpha but that looked like a PSN/XBLA game.
Commented on 2010-06-12 09:50:40 In reply to GriftGFX
Posted by GriftGFX
Isn't this the sorta semi-sequel to Black? That game wasn't very good.
did you just say black wasnt very good 0_0!!!!!!!!!!

shame on you>->
Commented on 2010-06-12 10:15:03
Looks like a bag of shit.

Will.Not.Touch.
Commented on 2010-06-12 10:55:56
If you're naming your game Bodycount there should at least be an on-screen bodycount-counter!
Commented on 2010-06-12 11:05:01 In reply to hotkirby
Posted by hotkirby
did you just say black wasnt very good 0_0!!!!!!!!!!

shame on you>->
Black was good in it's day but I have to say that this game does not even look anywhere near as good. I guess the entire Criterion team as opposed to one former member makes a large difference.

Not much hope for this unless massive improvements happen in both graphical and gameplay departments, kind of looks like the shit on Bulletstorms's bloodstained boots...
Commented on 2010-06-12 11:12:48
You should appreciate the honesty of the developers releasing pre-alpha gameplay footage. Most other devs would release bullshots at this point of production.
Keep in mind that most textures and models are likely to be placeholders and that the game is far from being feature complete, a lot will change in the coming months.

I can't compare it to other games since I rarely see unscripted pre-alpha footage but I interpret it as the devs feeling confident about how the game looks in this stage. If they had problems, they could have released some photoshop bullshots.
Commented on 2010-06-12 11:45:25 In reply to me7
Posted by me7
You should appreciate the honesty of the developers releasing pre-alpha gameplay footage. Most other devs would release bullshots at this point of production.
well, this isn't killzone, albeit it looks like it t play.

The worst is yhe unispired look and th explosions aren't all that greta after a generation of Bad Company and Red faction: Guerilla. They are underwhelming at best.
Commented on 2010-06-12 15:15:28
looks good, cant wait try it out
Commented on 2010-06-12 16:48:06 In reply to hotkirby
Posted by hotkirby
did you just say black wasnt very good 0_0!!!!!!!!!!

shame on you>->
Yup, Black was terrible not just "not very good"
Commented on 2010-06-12 18:27:49 In reply to szaromir
Posted by szaromir
Yup, Black was terrible not just "not very good"
True that. That game was like a tech demo to show what were capable xbox/ps2. Still remember these boring and unskippable cutscenes, argh. -_-

As long as they add more destructible objects in Bodycount - this again will be the best thing about their game...
Commented on 2010-06-12 21:44:43 In reply to szaromir
Posted by szaromir
Yup, Black was terrible not just "not very good"
http://www.metacritic.com/games/platforms/ps2/blac...

so terrible it aint,FACT.

gameplay was solid as hell.
the only real minor could be the story.
Commented on 2010-06-12 22:27:22 In reply to dargis49
Posted by dargis49
Is Cop Killer gonna be the theme song for the game?

Ice-T bitches.
I'd buy it day one.
Commented on 2010-06-12 22:38:31 In reply to hotkirby
Posted by hotkirby
http://www.metacritic.com/games/platforms/ps2/blac...

so terrible it aint,FACT.

gameplay was solid as hell.
the only real minor could be the story.
MetaCritic is such a crutch. It was below average. Hell, the 1up, Gamespot, EGM reviews on that link all agree!

There were some great FPS games to play in 2006. We had games like Halo 2, Half Life 2, Call of Duty 2 and Battlefield 2 for more than a year (or two in some cases). We had the 360 launched too! Black was ultimately garbage next to the best in genre titles that came out surrounding its release. The game really wasn't very good, and since this game wants to be its sequel, I expect it will follow in its footsteps.
Commented on 2010-06-13 01:04:58
i personally don't think they should have used the EGO engine. Unreal Engine 3 or Cryengine 3 would have been much better choices. Suppose it was a money saving thing, sign up with Code Masters to publish the title and get to use the EGO engine for free.
Commented on 2010-06-13 01:52:53
you know i never thought how being able to lean any direction you wanted would affect some gameplay...but this video showed me otherwise. I'm curious now and this IS pre alpha....i might keep an eye on this one
Commented on 2010-06-14 01:01:11 In reply to foda500
Posted by foda500
I'd buy it day one.
Someone finally got that.
Commented on 2010-06-14 01:11:03 In reply to szaromir
Posted by szaromir
Yup, Black was terrible not just "not very good"
Am I missing something here?
Didn't Criterion make Black?

Codemasters is a whole other development team.

I see. Thanks Wikipedia. It's not the entire that made Black, just "many" of the same people are. Whatever the hell "many means".

from Wikipedia

"In a recent interview, co-creator and designer Stuart Black revealed that plans for "Black 2" were underway, but are now scrapped due to differences with Electronic Arts. Currently, Stuart Black and many of the developers of Black are now working on "Bodycount", a "spiritual successor" to the game which will be developed by Codemasters and released on the Xbox 360 and Playstation 3 during Q1 2011."

I probably would have scrapped it to.

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