Frozenbyte has announced Trine 2, the sequel of their action platformer game which will feature online cooperative mode. This digital-download title is scheduled for release in spring 2011, no platforms announced. Trailer and screenshots inside.
E3 2010: COOPERATIVE PHYSICS-BASED ACTION PLATFORMING GOES ONLINE: ATLUS AND FROZENBYTE ANNOUNCE TRINE 2TM FOR DIGITAL RELEASE IN SPRING 2011
Trine to complete this adventure is more fun if a couple of your friends are trine, too.
IRVINE, CALIFORNIA - JUNE 17, 2010 - Atlus U.S.A., Inc., in collaboration with Frozenbyte, today announced Trine 2TM, a high-fantasy, physics-based action platformer with cooperative online multiplayer. The sequel to GameSpot.com's Best Downloadable Game of E3 2009, Trine 2 takes the first game's beloved triad-the powerful knight, the swift rogue, and the crafty wizard-and puts them into an all-new adventure filled with more action, more puzzles, and the introduction of online support for the series's popular cooperative 3-person gameplay.
"The Trine series is a bastion of pure gaming fun," stated Aram Jabbari, Manager of Public Relations and Sales for Atlus, "Expanding upon what was considered one of the best cooperative multiplayer experiences in recent memory, Trine 2 introduces online cooperative support for up to three players, dramatically expanding the fun and appeal of the game's spectacularly rich action platforming. In addition, the unique traits and abilities of the three character types in Trine 2 mean more now than ever before, with enhanced skill trees and progression ensuring perfect balance. As a result, the game's new arsenal of thrilling physics-based puzzles delivers just as much challenge and satisfaction for a sole player as for three friends playing together."
Boasting sumptuous visuals, a masterful musical score, and clever physics-based gameplay, Trine 2 is the perfect mix of old-school platforming action, original physics-based level design, and cooperative multiplayer fun!
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (2 Hours ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (2 Hours ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (2 Hours ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (2 Hours ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (2 Hours ago)
And like.. what's the purpose of the loot itself. (2 Hours ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (2 Hours ago)