TRAILER | PC Friday, January 13, 2017 | 6:15 PM

Eastshade reveals Leaving Lyndow

Eastshade reveals Leaving Lyndow

Eastshade Studios, the studio who developed the eponymous open-world adventure game, has unveiled Leaving Lyndow, a new short atmospheric exploration-adventure title set in the same universe. Get a first glimpse with the trailer and screens inside. The game will hit PC on February 8th and you can vote for it on Steam Greenlight.



The last day before your big adventure is in Leaving Lyndow, February 8th


Eastshade Studios are delighted to reveal Leaving Lyndow, coming to PC on February 8th.
Danny Weinbaum, director of Eastshade Studios, left AAA development after working on Infamous: Second Son and State of Decay - to build Eastshade, an open-world adventure game acclaimed by the media and community during its announcement.

The studio took a brief break to release Leaving Lyndow, set in the same universe but sporting different gameplay mechanics. You'll play as Clara, a young scientist who just joined the Guild of Maritime Exploration, on the last day in her hometown before a dangerous journey.

Leaving Lyndow will give players a short, atmospheric glimpse into the Eastshade universe, as described by Danny Weinbaum:
The sense of place was our top priority with Leaving Lyndow. If people enter the game and think to themselves "I want to live here," then we'll know we've succeeded.

Features:

• A detailed environment to explore at your own pace.
• Partake in mini-games that further reveal the story.
• Meet friends and family as they prepare for the departure of a loved one.
• An experience that can be completed in one sitting.

Trailer

All comments

Commented on 2017-01-14 19:13:12
'at your own pace'

So you can run in this and jump too?

'in one sitting'

Oh, don't even bother.
Commented on 2017-01-16 00:32:30
All about these one or two sitting games, considering my age and working life.

About the game


What's up?
  • MrWhite
    MrWhite @toelessfoot: So its software, then. Probably just uses the accelerometers. I walk on the spot sometimes in Skyrim anyway whenever I'm working on my VR legs. Madness. (22 Hours ago)
  • rayy
    rayy DOA [url] (1 Day ago)
  • toelessfoot
    toelessfoot [url] (1 Day ago)
  • toelessfoot
    toelessfoot ...on the spot to be precise lol (1 Day ago)
  • toelessfoot
    toelessfoot ...the experience but right out of the gate it transforms the game for me. Now just like Forest Gump, if I'm going somewhere I'm ru-nning (1 Day ago)
  • toelessfoot
    toelessfoot He's using Natural Locomotion [url] i just set it up last night in Skyim and it works wonderfully, I still need to tweak settings a bit to hone (1 Day ago)
  • MrWhite
    MrWhite Not sure how he has those wands tracking like that, though. (2 Days ago)
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