Eastshade Studios, the studio who developed the eponymous open-world adventure game, has unveiled Leaving Lyndow, a new short atmospheric exploration-adventure title set in the same universe. Get a first glimpse with the trailer and screens inside. The game will hit PC on February 8th and you can vote for it on Steam Greenlight.
The last day before your big adventure is in Leaving Lyndow, February 8th
Eastshade Studios are delighted to reveal Leaving Lyndow, coming to PC on February 8th.
Danny Weinbaum, director of Eastshade Studios, left AAA development after working on Infamous: Second Son and State of Decay - to build Eastshade, an open-world adventure game acclaimed by the media and community during its announcement.
The studio took a brief break to release Leaving Lyndow, set in the same universe but sporting different gameplay mechanics. You'll play as Clara, a young scientist who just joined the Guild of Maritime Exploration, on the last day in her hometown before a dangerous journey.
Leaving Lyndow will give players a short, atmospheric glimpse into the Eastshade universe, as described by Danny Weinbaum:
The sense of place was our top priority with Leaving Lyndow. If people enter the game and think to themselves "I want to live here," then we'll know we've succeeded.
• A detailed environment to explore at your own pace.
• Partake in mini-games that further reveal the story.
• Meet friends and family as they prepare for the departure of a loved one.
• An experience that can be completed in one sitting.
so why does it matter if they make the next one or not? it's like people being excited about rare making a new perfect dark when the people who made perfect dark 1 on the N64 are long gone. (18 minutes ago)
and the mention of brands being popular is ironic seeing as that's all dev studio's are. valve today is nothing like valve when half life was being made. they've lost all of their key staff. (19 minutes ago)
tbh as long as good developers are making good games i don't care what franchise people want to attach to them. hell, most devs would probably do a better job at half life than valve at this point. (20 minutes ago)
and as for outsourceing half life, wasn't that what valve were going to do anyway. wasn't episode 4 (what happened to 3?) being developed by arkane? (22 minutes ago)
@nostradamus: you actually have a point for a change. half life would actually need decent characters for naughty dog to be able to do anything with it. it may as well be a reboot. (28 minutes ago)
naughty "we make movies"dog taking a mute protagonist fps. sure, jan. (4 Hours ago)
Not that I think the character designs are great.. I agree that it's not its strong suite. (5 Hours ago)