As you know, we love it when a game manages take us on a memorable journey, when it allows us to explore new sensations and discover something new. Eastshade might very well be one of these games. We were just contacted by Danny Weinbaum, who used to work as a 3d artist at Sucker Punch (inFamous: Second Son) and we were immediately intrigued by his studio's first title. You'll play the role of a painter who will be able to compose his own paintings anywhere in the world, interact with the people he will come across and craft various things in order to overcome obstacles. Apparently, your choices and actions will have an impact on the world and you'll have to take responsibility for your behavior somehow. The game has been announced on PC for an early 2017 release but more systems are planned already. Trailer and images inside.
You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Discover mysteries and uncover secrets about the land. Surmount natural impasses to reach forgotten places. Experience how your actions impact the world around you.
@Melmoth: Yelp, it's all about perry and attack with that guy. (2 Hours ago)
This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (4 Hours ago)
only played the first area (after the prologue), and it's more openworld-ish than the other From games. very vertical , and wider play area. (4 Hours ago)
@asdfg: The first miniboss felt like something they put in there to tell soulspeople that "don't play it like it's souls". i got whooped seriously when i tried to dodge the guy,. (4 Hours ago)
@nostradamus: yeah they can be a real pain. Finally starting to get the hang of the parrying. Are you liking it so far nos? (6 Hours ago)