This first Far Cry 4 DLC was promising on paper but in the end, it is absolutely not what the game needed to make us want to come back for more. Instead of proposing something fresh and new, the content is basically that of a Rogue-like in which you have to play the same mission over and over again to try to defeat the massive waves of ennemies. Since perma death has been added and the skills you must earn again (no matter what you did in the single player campaign) remain yours when you try again, the key to success is to farm. Playing co-op helps a little, but barely, since you'll still die and try again many times over. On top of that, there are no new locations to visit, making the timer the only true addition to the original game. Needless to say we find it a bit expensive for the package deal.
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (5 Hours ago)
These Quake betas are too short. They could at least run later into Sunday. (7 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (7 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (8 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (8 Hours ago)