X360 Tuesday, May 2, 2006 | 6:52 PM

Even more Test Drive images

Even more Test Drive images

Atari also released a couple of images from Test Drive Unlimited, showing some more of the environment.


All comments

Commented on 2006-05-02 19:00:54
the brutale in pic2 makes me drewl....:P
Commented on 2006-05-02 19:11:35
I cant wait till sept :D
Commented on 2006-05-02 19:20:47
sweet pics.. now gimme the game :D
Commented on 2006-05-02 19:22:22
I guess this game is using massive amounts of AA, or are these high-res renders? It looks way to sharp to me, not a single jaggie visable..
Commented on 2006-05-02 19:30:12
These are downscaled high-resolution renders. I hope the final game uses 4xMSAA, that would look nearly jaggy free, although not as clean and sharp as this.
Commented on 2006-05-02 19:47:57
Idk, the caliber of these graphics is extremely high. 4xAA seems out of the question if you ask me. Multi-Sampling would stress the 360 even more, but if they can pull it off, then i will be shitting bricks.

Im just basing this off of the fact that PGR3 can't do 4xAA on 720p, and that game doesnt look quite as good as this.
Commented on 2006-05-02 19:49:05
Woah, I didn't know you could use motorcycles too! Awesome!
Commented on 2006-05-02 20:28:18
The more I see of this game the more I want it. I could just drive around for hours listening to music.
Commented on 2006-05-02 21:26:57
I am gonna play this game for a year straight without blinking.
Wow does it ever look good.
Commented on 2006-05-02 22:21:51
No doubt you guys, I think my waking life will soon degenerate into a world of test driving *eek*
Commented on 2006-05-02 22:32:55
Most of the TD shots released earlier were like 3000 pixels wide, and when downscaled in any modern software like photoshop they are scaled with bicubic scaling by default, which is the higher form of adaptive scaling.

Hence, the actual game might not have any AA at all.

Though do not use PGR3 as an example, it simply ignores tiling and only 2XAA fits into the 10MB EDRAM at 1024x600, and NO AA at 1280x720 would fit.

It would be interesting to place bets about how late into the 360's lifespan the EDRAM will actually be made use of. Though most of these developers are ignorant in so many ways that the lack of tiling is the least of our worries.

Though I'll take native 720p with no AA and solid 30fps over upscaled mid-resolutions that run like crap.
Commented on 2006-05-02 23:27:14
Hmn.....those are quite a bit old.
Commented on 2006-05-03 00:09:48 In reply to satch919
Posted by satch919
Woah, I didn't know you could use motorcycles too! Awesome!
MV AUGUSTA!!!
Commented on 2006-05-03 00:19:43
What's the car in the first pic?
Commented on 2006-05-03 01:08:33
Game is still looking sweet, I just hope they don't screw up the gameplay. On another note, Forza 2 had better have Lamborghini in it or I'm gonna be angry, and you don't want to see me get angry.
Commented on 2006-05-03 02:17:28 In reply to Asmodeus
Posted by Asmodeus
What's the car in the first pic?
An old Jaguar E-Type
Commented on 2006-05-03 06:07:31
Ah, this is looking very nice. The whole level of immersion looks to match up with Oblivion, which means "somebody" isn't gonna get out much once this is released.
Commented on 2006-05-03 15:38:11
some videos http://www.gameinformer.com/News/Media/Media.htm?C...{B7518A82-71BD-4161-B8ED-6BCB3747508D}

Enjoy some talentless f*ck trying to drive around :) I dont get why they have to put bikes on this. Why not release game earlier and skip them. Perhaps add bikes later. oh well. Still looks very intresting. Hopefully worth of wait.
Commented on 2006-05-03 19:16:14 In reply to sdry
Posted by sdry
I dont get why they have to put bikes on this. Why not release game earlier and skip them. Perhaps add bikes later.
If you think that is the way game development works, you know very little. Hundreds, if not thousands, of hours of work go in for some features, guns, cars, or levels that may never get into the final game. What you see in a final retail game may only represent a faction of what the dev has spent time working on.

anyway. Looks awesome.
Commented on 2006-05-03 20:08:52
this game looks amazing
Commented on 2006-05-04 11:36:19 In reply to RC_Master
Posted by RC_Master
If you think that is the way game development works, you know very little. Hundreds, if not thousands, of hours of work go in for some features, guns, cars, or levels that may never get into the final game. What you see in a final retail game may only represent a faction of what the dev has spent time working on.

anyway. Looks awesome.
Yes. Propably most of the car simulators had motorbikes at some point of developement. They just didn't make it to finished product? right. Thats some horrible project leading if only "fraction" of the stuff dev. team wasted time working on gets used. :DD exellent post. I know that some crappy levels, unbalanced weapons and stuff like that gets dropped, but bikes are major feature they shouldnt have even concidered. TD has allways been (medicore or bad) car racing game series, so no idea what they have been thinking whit including bikes. Perhaps they got bad project desinger like mentioned :)
Commented on 2006-05-05 00:01:00
Oooooo, now this game would be pretty cool. i.e. i'm agreeing with virtually everyone else here :)

About the game


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