After a summer release on PS4, Everybody's Gone to the Rapture is back on PC and will be available to all tomorrow. The guys at The Chinese Room were kind enough to send us a review code to get you some nice videos before the game ships, so here they are with an updated version of our review. We have had a few performance issues as you'll see and read, but the overall experience remains good provided you don't absolutely want to max out the game. More details inside. PC used for review: i7 6700K @ 4.5 GHz, 16 Go RAM (DDR4), Windows 10, SLI Nvidia Geforce GTX 970 Gigabyte OC.
Rapture the Flag
The first few moments of the game are, quite frankly, unsettling and confusing. Dropped into a small English town with no direction, the player will slowly begin to piece together the tragic fate of the town. Spectral events punctuate the silence regularly pushing players to wander an open world in search of answers. Over time, these light echoes gradually manage to form enough of a narrative foundation for players to follow. Brief dialog sequences give us insight into the world before the end of the world as families, couples, and apparitions appear. This is the core design of the game. Make no mistake, this is a purely narrative driven experience just like Dear Esther before it.
Each area of the village offers the chance to experience the chance to literally follow the ghosts of one of its inhabitants across town in order to discover what ultimately became of them. You spend most of your time playing simply following these balls of energy around the world until you've seen all that there is. At this point night falls on this area and you're guided to the next key event. The game world is fully open ended enabling the player to tackle these events as they please but, even out of order, The Chinese Room manages to keep the story moving forward. Over time the links between each character strengthens and the dark truth of their past is slowly revealed.
At this point in the review, it should be noted that Everybody's Gone to the Rapture is the kind of game that requires you to take your time. As you can imagine, we enjoy exploring every nook and cranny of the world in search of light echoes and radio snippets. While the world may seem a bit limited at first glance, that is not the case at all – you can become both literally and figuratively lost in this world. Of course, despite the freedom of movement, progression is ultimately quite linear though there is still plenty to find if you enjoy exploration. This is not a fast paced experience and we highly recommended taking your time soaking up the world around you. Some may find this pace to be a bit frustrating but, for us, it only served to invite us deeper.
Another point of contention for this sort of game falls to the lack of interaction. While more open ended, interactivity remains similar to that of Dear Esther. There just isn't a lot for the player to do outside of walking and experiencing the narrative. Sure, there are radios to tune, doors to open, and the occasional gyro puzzle, but the core gameplay is focused entirely on observation and consumption. Yet, thanks to its beautiful CryEngine 3 powered world and haunting soundtrack, the experience remains captivating nonetheless. Captivating is precisely the world we would use to describe Everybody's Gone to the Rapture, in fact. We were mesmerized by the world to the point where it was difficult to put down the controller at the time of its first release.
Now on PC, the magic still works like a charm, though it might also be a bit of a disappointment to some since the game does not seem to be able to provide a smooth experience when you select high or very high settings. The first option you should dial down is the object detail option, which is apparently the most demanding of the bunch. Lowering the quality of shadows might help too to a certain extent, though even for us it did not prevent a few short drops. The silver lining is that even on low, the game still looks very nice. It's also important to mention that Nvidia is currently working on an SLI profile for the game, but that you can use the Evolve profile with Nvidia Inspector until it's ready. AMD users should be fine as the latest driver update included crossfire for the game. If you can't stand fluctuating framerates and your rig lacks the horsepower, you can lock the game at 30 fps, though in our experience, it wasn't smooth enough to be enjoyable. It might be different on a different rig, so do not hesitate to try.
If Everybody's Gone to the Rapture does not address the needs of all players, it at least speaks to an undoubtedly large audience eager to dive into another narrative driven experience. Immersion in this world requires one to accept its slow progression where contemplation reigns supreme and gameplay is limited to its most simple expression. Those who choose to embrace this adventure will find an experience well worth the time. With a surprisingly decent length for such a game, we estimate around 5-6 hours provided you fully explore the world, Everybody's Gone to the Rapture may be a bit dull for some players. For others, though, they will be proud to declare: I too have gone to the rapture.
On the plus side
+ Visually excellent
+ Impressive soundtrack
+ A beautiful stroll in the English countryside
+ A great experience
+ Good length for the genre
+ Smoother than on PS4 when not maxed out
On the down side
- Limited gameplay
- A slow pace that won't appeal to everyone
- High & Very High settings are surprisingly demanding
underwater and explore around? We haven't seen that at all yet in any footage. (16 minutes ago)
@MrWhite: Yeah me too. Hoping to see some Wii U footage next week, but I'm sure it's fine. Graphics clearly aren't BOTWs strongest suit anyway, it is what it is. By the way I wonder, can we swim (16 minutes ago)
@Melmoth: The Legend of Zelda is an incredible series. I've been meaning to replay all the games since the first one in chronological or release date order, but just haven't found the time yet. (1 Hour ago)
playing link to the past now, which is much more traditional design. (2 Hours ago)
i was completely stuck 2-3 times during the game when i couldn't find the next dungeon. so had to cheat (check guides) a few times. (2 Hours ago)
I played the original zelda for the first time a few days ago. It was surprisingly similar to the souls games on many levels. Cryptic messages giving hints to progressing in the game. (2 Hours ago)
@Moonwalker: Wouldn't doubt it. Can't wait for next week. It's been a while since I felt excited to get my hands on something as much. (2 Hours ago)