IMAGES | Xbox One Thursday, April 17, 2014 | 8:03 PM

Fable Legends gets illuminated

Fable Legends gets illuminated

To show off the dynamic global illumination in Fable Legends, Lionhead has released these two images. You can read more about it here.

All comments

Commented on 2014-04-18 01:36:09
Looks nice. I'm actually optimistic for a multiplayer focused Fable without Molyneux at the helm.
Commented on 2014-04-18 03:29:28
Well these are 1080p so we know they are bullshots lol
Commented on 2014-04-18 06:08:03 In reply to spacemanjupiter
Posted by spacemanjupiter
Well these are 1080p so we know they are bullshots lol
.... *sigh*
Screenshots seem like a silly way to show off DYNAMIC GI. This looks nice, but none of this shows it being dynamic.
Commented on 2014-04-18 07:58:50 In reply to MordeaniisChaos
Posted by MordeaniisChaos
.... *sigh*
Screenshots seem like a silly way to show off DYNAMIC GI. This looks nice, but none of this shows it being dynamic.
Absolutely true, the marketing people are making fools of them selves yet again.

Edit: scratch that, the post on the Lionhead blog that is linked was written by a graphics programmers, and it at least shows comparison screenshots between non-GI / GI scenes. Still, the dynamic aspect is not shown at all.
Commented on 2014-04-18 12:23:01
Amazing stuff, need to see it in motion.
Commented on 2014-04-18 14:07:29 In reply to Phaethon360
Posted by Phaethon360
Looks nice. I'm actually optimistic for a multiplayer focused Fable without Molyneux at the helm.
I can only agree with this. I was never fond of Molyneux' overpromising and under delivering. So far Lionhead is taking it easy with the promises. This could turn out nicely, and hopefully a decent combat system too.
Commented on 2014-04-18 15:38:37
I must admit. This is beautiful. Love the lighting.
Commented on 2014-04-18 16:28:19 In reply to Zat
lionhead the only studio that is worst than pholiphony.
Commented on 2014-04-18 16:35:56 In reply to nostradamus
Posted by nostradamus
lionhead the only studio that is worst than pholiphony.
In what way?
Commented on 2014-04-18 16:55:40 In reply to Phaethon360
LMAO at that profile pic. That's good.

Hope the game looks as good as these screenshots.
Commented on 2014-04-18 23:12:35 In reply to Moonwalker
Posted by Moonwalker
In what way?
shit factories.
Commented on 2014-04-19 00:58:54 In reply to spacemanjupiter
Posted by spacemanjupiter
Well these are 1080p so we know they are bullshots lol
Or they might be releasing the game on PC at some point.
Commented on 2014-04-19 06:22:29
This game looks like the like a last generation title much like the first 360 fable did when it debuted.
Commented on 2014-04-19 19:53:58 In reply to koenshaku
Posted by koenshaku
This game looks like...
where is the game really shown genius? its just some random screenshot of nothing. such ignorance. wow. bliss.
Commented on 2014-04-21 08:09:22
I dont even see any GI. Must be really subtle :P
Commented on 2014-04-22 02:33:07 In reply to Megido
Posted by Megido
I dont even see any GI. Must be really subtle :P
Maybe you should read the source :P
Commented on 2014-04-22 02:51:57
Yeah, well see the secondary bounces don't seem to pick up much color. All this supposed GI seems to do, in these screens at least, is make some of the shadows a wee bit lighter. It shows by far clearer in some of the "programmer art" shots posted on the blog.
Commented on 2014-04-22 20:00:29
Although this is true next gen lighting techniques being used here, they are obviously exaggerated for "artistic" reasons. These kinds of indirect lighting solutions will make a huge difference to games, but they won't be the most accurate representations of how light actually works. GI is entirely material sensitive in how it's supposed to work and react. The first screenshot with the orange hue coming from the sun hitting the sand and bleeding onto the walls is far too exaggerated. If the ground were a opaque or diffuse smooth or reflective surface, then it would be accurate. I hope developers don't go overboard with it just because they can.

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