Bethesda just sent us an interview of Larry Liberty, senior producer on Fallout New Vegas. He tells us about his work and his opinion on the gaming industry among other things.
Put simply, I manage the production of Fallout: New Vegas. In practice, that means managing a small team of producers that in turn manage the five cross-discipline teams of developers responsible for creating the game. [We have broken the team into smaller sub-teams, each focused on a specific goal each milestone. Incidentally, these teams are all named after items found in the Fallout universe: Team Buffout, Fancy(lads), Mentats, Nuka, and Psycho.] I manage two of the teams myself and coordinate with the rest of my production crew in a relatively organic manner. My primary job is to see that Josh’s [Josh Sawyer, Project Director/Lead Designer] vision is executed to the fullest extent possible while staying within scope.
Including a few cancelled titles, I have worked on twentysomething games. When I was a kid, I tested a couple of Atari 5200 games and an Atari Lynx title when I was in college. My first game as a member of an actual development team was MLB Pennant Race, the first Sony baseball game for the PlayStation. I am credited on other games as either a programmer or producer: EverQuest, PlanetSide, Star Wars Galaxies, Tony Hawk 4, NBA: The Life, D&D Tactics, The Witcher, Neverwinter Nights 2: Mask of the Betrayer, among others.
All of the owners remain involved in the day-to-day development of games, something that does not happen all that often once a company reaches a certain size. Perhaps as a result of this, there is just about nothing in the way of political intrigue, very refreshing and unheard of in a game company with well over 100 employees.
I was originally hired by Sony as a programmer – after switching majors from History to Computer Science at the behest of friend in the game business. There are several universities with game development programs that are quite strong, and have ties to the game development community. I have been impressed with SMU’s Guildhall – especially for their programmers. If you are beyond college-age and/or more interested in design or production, one way to break in to the business would be to make a game mod that shows your chops as a designer or your ability to coordinate a large group of hobbyist developers.
I have been proud of how a few of the games I have worked on have turned out, but the most gratifying period was during my time at Atari, as a publishing producer. I had to manage several projects at once, all of which had relatively small budgets and tight deadlines.
Games are a much bigger business than they were when I first started. Teams are larger and the stakes are much higher. Some of the games I have worked on had break-evens that would require sales well over a million units and an overall project budget in the tens of millions of dollars. The first game I worked on had a budget of roughly a quarter million dollars and 5-man development team. Even in the PS1 days, teams were usually in the 10-12 person range.
Shadow of the Colossus.
There are a lot of good games set to come out this year: The Last Guardian, God of War III, Red Dead Redemption, Heavy Rain, Gran Turismo 5, Brink, Alan Wake, and Lost Planet 2.
My alarm. Seriously, I do enjoy what I do and the people I work with, and it makes the sometimes long hours worthwhile.
It would have to be a tie between dishwasher (my first regular job, while a high school sophomore) and process server (while in college).
I play basketball, tennis, and bodysurf. I also like going hiking and skiing in the mountains around Lake Arrowhead.
Thank you. I do get my share of superhero jokes. I have my dad and granddad to thank for that, since I am the third.
All comments (14)
To be honest i think the amount of content that will be offered will be more than enough to justify the price. Fans of the franchise should certainly lap it up. And given the amount of hours each dlc expansion offered it wouldnt be a far stetch of the imagination you'd be offered twice as many hours as those expansions, for less than it would cost buying those twice over.
Though I can see KORNdog's point. They should at least redo the menus and the HUD a little. So it's obvious it's a new Fallout game. That annoyed me about Bioshock 2, it looked just like the first one, though it obviously wasn't when you played it.
None the less I'll probably buy this on the first day it's released.
It may use the Fallout 3 engine, but it's also a different development team with people who worked on the first two Fallout games.
Besides, it's not bethesda developing, it's Obsidian.
It may use the Fallout 3 engine, but it's also a different development team with people who worked on the first two Fallout games.
The scepticism amazes me. Fallout 3 was a great game on a great engine (great graphics with 720p 4xAA on 360, much better on PC :)), it's only reasonable that they don't change that with New Vegas. And it's not the engine that matters, Fallout 2 was on the same engine as Fallout 1 etc., it's really content that's important. And in this sense we get completely new area with its own storyline and characters. Not only that, but New Vegas is also being made by some of the devs who worked on original F1 and F2. I'm hyped!
It may use the Fallout 3 engine, but it's also a different development team with people who worked on the first two Fallout games.
as for szaromir's comment. it isnt the content thats the problem, it's how similar it looks. it's all well and good saying it's vagas, but when the wasteland just looks like the wasteland in fallout 3, it makes little difference. end of the day i've spent 100+ hours in the fallout 3 world, and i dont think i can cope with more brown.
its why i didnt like bioshock2 and am having trouble playing through it. sure it's technically new as far as environments go, but the style and look of the game is the same, same assets in most cases too. it feel cheap. i'd much prefer this game to be different, at least different enough to not be able to mistake one for the other. atm i honestly wouldnt be able to tell you which game as which, other then the colour of the HUD, but i'm pretty sure that can be changed anyway.
new vagas could have done with being a bit more like the original set of games imo. isometric view etc. it would at least make it feel less like a cheap expansion. seriously, if they expect me to throw down full retail price for this game they're having a laugh.
That said, I still really wish for a little more cyberpunk in my Fallout. The old Fallouts felt more like a mix of 1950's sci-fi and 1980's cyberpunk. With the new ones, they kept the 1950's feel, but tossed the 80's flavor out the window, which just plain sucks. I want a little Blade Runner in my wasteland....