FIRST 10 MINUTES | X360, PS3, PC Thursday, November 29, 2012 | 11:42 PM

Far Cry 3: PC videos and launch trailer

Far Cry 3: PC videos and launch trailer

Following our Xbox 360 videos, we now offer you some PC videos of Far Cry 3, a new PC gallery and the launch trailer.

Hardware used to capture these videos:
- Intel i7 2700K @ 4.7 GHz
- 16 Go DDR3 1600 MHz
- 2x NVidia GTX 680 SLI
Capture software: Mirillis Action!

First 10 minutes PC - Part 1
First 10 minutes PC - Part 2
Wake up
Radio tower
Hunting and crafting
Outpost
Launch trailer (FR)
Launch trailer (EN)

All comments

Commented on 2012-11-29 23:59:46
considering the hardware it looks alright on 360 but compared to the PC version ..well that's a little bit depressing !
uh ..that's why I've gotta keep watching these videos
Commented on 2012-11-30 01:04:16
Now that's how it's done. PC all the way. Well done again to Ubi to give us some great options for PC.
Commented on 2012-11-30 08:04:25
game looks incredible... on PC

but it's not a shame for consoles, compared to PC gaming PS3 and 360 were outdated already from day 1 on and it'll probably be no difference with XBox3/PS4
Commented on 2012-11-30 08:46:32
It's not that impressive on pc. The thing that messes up the whole graphics, is the ambient occlussion, which you can't turn off!!! It's horrible and makes the great graphics underneath look bad. As long as you are standing still, it's ok, but when you move it's a blurry haze. Also performance wise it's not optimised. Using 2 MSAA halfs your framerate. And I don't see any other option than MSAA. I'm going to try to force AA through driver settings.

@ Miguel: what is your framerate on your rig?
Commented on 2012-11-30 09:37:33 In reply to droezelke
Posted by droezelke
@ Miguel: what is your framerate on your rig?
Most of the time it's at 60 FPS, while capturing it can drop a little, as it can be seen in these videos.

The game's settings are all maxed out, except the AA, which I set to Off to capture, but putting it to 2x does not seems to cost a lot when I lower the Alpha to Coverage setting (which can eat a lot FPS when AA is enabled).

So try disabling the Alpha to Coverage setting and try enabling AA again.
Also, it seems that lowering the shadows can make a huge improvement in terms of FPS, without changing that much the image quality.
Commented on 2012-11-30 09:40:58
Very impressive indeed.
Commented on 2012-11-30 09:42:15 In reply to Miguel
Thanks for the reply. I have no idea what alpha to coverage means, but I will lower it to gain some frames.
Posted by Miguel
Most of the time it's at 60 FPS, while capturing it can drop a little, as it can be seen in these videos.

The game's settings are all maxed out, except the AA, which I set to Off to capture, but putting it to 2x does not seems to cost a lot when I lower the Alpha to Coverage setting (which can eat a lot FPS when AA is enabled).
Commented on 2012-11-30 10:57:44 In reply to droezelke
Alpha to coverage is something like Transparency AA but less costly, it multisamples alpha textures to avoid aliasing in transparent textures such as foliage a and grass.
And as this game is full of transparent textures, it is not negligeable.
Commented on 2012-11-30 19:12:32
If you need more FPS, I suggest lowering Post FX, which practically changes nothing, and gives a huge boost. Shadows have the second biggest impact on performance.
I have Post FX on medium, Shadows on high, everything else on max. MSAA disabled, HDAO enabled. I get constant 1080p30 with these settings on a Core i3-530 @ 4 GHz and HD 7770.
Also, do not use Vsync 2 frames. Use Afterburner's or NVIDIA's frame limiter instead if you want a constant framerate. It pretty much eliminates frame-drops, although some stuttering is still present.
Commented on 2012-11-30 19:15:58
Ehm, Post FX gives you motion blur alot...as far as i noticed anyways.
Commented on 2012-11-30 20:16:25
Cool, then it is worthless to me. Motion blur in games like this is total idiocy. 30 FPS produces a nice film-like effect, and that is what I like.
Still, Post FX has to change something else (I noticed bloom), becuase I compared framerates when standing still.
Commented on 2012-11-30 20:57:55
No idea, i just noticed motion blur alot in High and above when turning. It gets a bit dizzy when its ALOT.
Commented on 2012-12-01 21:31:59
Looks stunning on PC.
Commented on 2012-12-06 20:42:55
game doesn't look that good on PC IMO, Crysis with mster's config looks better

About the game


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    nostradamus @scoobs0688: better to have a copy of that thing on my shelf than a retail copy of hype shit like no man's sky. (11 Hours ago)
  • GriftGFX
    GriftGFX I think I would have left it in the box. (11 Hours ago)
  • GriftGFX
    GriftGFX Guy unboxing a factory sealed, promotional 2600: [url] (11 Hours ago)
  • scoobs0688
    scoobs0688 I don't understand why they felt the need to have a physical release... they can't sell more than like 50k copies of that thing. (12 Hours ago)
  • nostradamus
    nostradamus [url] (12 Hours ago)
  • nostradamus
    nostradamus quatum break steam & retail [url] what a awesome trailer, and none of that 800p blurry pos-process crap. Holy Moly 6 DVDs! (12 Hours ago)
  • nostradamus
    nostradamus @Melmoth: couch co-op is always a ton of fun, especially in great campaign shooters (13 Hours ago)
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