Final Fantasy XV has finally hit the sunny shores of PC gaming, so we have put our GTX 1080 Ti to good use to give you some high quality footage to watch. The 4 Nvidia graphics options available are pretty demanding, but even without them on, maintaining a steady 60 fps frame rate in 4K is not achievable when the rest of the game is set to the highest setting. What we did is we scaled down the 4K resolution to 75% and only left Nvidia Hairworks and Nvidia VXAO on for the first 3 videos, while we deactivated VXAO in the last one but turned on the other 3 (Nividia Hairworks, Nvidia Turf Effects and Nvidia Shadowlibs). Enjoy the footage and let us know what you think of the port. Update: 2 videos added, showing the HD pack in action this time.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (27 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (34 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (50 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (52 minutes ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (54 minutes ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (59 minutes ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)