X360, PS3 Friday, May 15, 2009 | 8:12 PM

Fight Night Round 4 demo video

Fight Night Round 4 demo video

The demo of Fight Night Round 4 is now available for those who preordered the game in the US on both 360 and PS3, but I still found a way to get it on the 360 so here is a video showing one full round. I'm definitely not pretending I played well, but at 60 fps it's still a nice watch :)


Demo video

All comments

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Commented on 2009-05-15 22:28:40
ok blim nice one id like to know how u got that demo lol who were u controling by the way? from my guess id say hatton but i could be wrong.
Commented on 2009-05-15 23:13:34
Looking good; I'd also like to know where you got the demo from. :D I hope you were controlling Hatton cause else I'd like to play against you. :p
Commented on 2009-05-15 23:15:49
Yeah I was controlling Hatton.
Commented on 2009-05-15 23:21:01
please tell us blim. how you get the demo without pre ordering?
Commented on 2009-05-16 01:11:06 In reply to BlimBlim
Posted by BlimBlim
http://lmgtfy.com/?q=fight+night+round+4+demo+download
Remember the times when demo's were meant to get you to pre-order the full game, sighs.
Commented on 2009-05-16 01:29:37
Oh my, those animations are horrible. It's just painfull to see such a beautiful game's immersion being ruined by those laughable animations...
Commented on 2009-05-16 02:56:54 In reply to Jato
Posted by Jato
Oh my, those animations are horrible. It's just painfull to see such a beautiful game's immersion being ruined by those laughable animations...
bit of an exageration dont you think? they're a damn sight better then round 3...the likenesses on the other hand....well, it looks like they hired someone from pixar to model the faces.

anyway. looks cool and a ton faster, but it looks like it has the same problem with very weak looking punches....but at least it doeasnt look like the fight is taking place underwater like it did in round 3.
Commented on 2009-05-16 03:33:46 In reply to omniscient
Posted by omniscient
Remember the times when demo's were meant to get you to pre-order the full game, sighs.
Exactly!

EA: Thanks for agreeing to buy our game. Our immensely generous reward to you is giving you the privilege to play a demo... of the game you've agreed to buy.

Us: Grrr.

I wish there were demos for ALL games just like XBLA and Community Games. (At the very least after the full game has been released. I still want to play a demo of Golden Axe: Beast Rider just to see if it's as bad as the reviews say. :( )
Commented on 2009-05-16 03:53:00
0:50 omg looks so real..
Commented on 2009-05-16 04:31:53
simply amazing.
Commented on 2009-05-16 08:29:04
Played the demo and in some ways the game took a step back graphically in one area while taking a step forward in another area. But that's fine i guess. The controls are fine i guess as well but they should have never taking away the buttons for punches as an option. Also the punches feel a bit too slow often and seem telegraphed too much(from the beginning for those who want to say its an stamina thing because its not, this is not how it should be). Not to mention but the punches also feel like they have no real impact a lot of times coming off as very soft, you wouldn't be able to tell things connected well if your controller didn't vibrate at that moment. This game is decent but it has issues that should have been taking care of.
Commented on 2009-05-16 13:25:51
I like FNR3 much better than 4. It is exactly as I thought it will be, hit connection is pretty random.
Commented on 2009-05-16 13:34:36 In reply to krisq
Posted by krisq
It is exactly as I thought it will be, hit connection is pretty random.
You mean, just like real life?
Commented on 2009-05-16 14:05:27 In reply to Jin187
Posted by Jin187
You mean, just like real life?
True, but it holds you back from master the game. Any noob can beat a pro now.
Commented on 2009-05-16 14:23:38
Hmm, just like in FNR3 I largely dislike the right stick to punch, I'll probs get used to it but I much prefer the face buttons for my punches, not even the option to switch over =(
Commented on 2009-05-16 16:48:27
Having not played FNR3, this is a pretty good demo. Granted, it's missing a number of details like Hatton's back tat, but IMO, the underlying combat is pretty solid.

Now DL the UFC demo...
Commented on 2009-05-16 17:19:28 In reply to krisq
Posted by krisq
True, but it holds you back from master the game. Any noob can beat a pro now.
Not much of a pro if you can't adapt to random hits. I suppose to be a true professional you have to know exactly where they're coming from because it's always a predefined animation huh? Is that what they do in the ring?
Commented on 2009-05-16 18:06:20 In reply to DDRMidian
Posted by DDRMidian
Not much of a pro if you can't adapt to random hits. I suppose to be a true professional you have to know exactly where they're coming from because it's always a predefined animation huh? Is that what they do in the ring?
no, but that is what you do in a fighting game...add a dynamic and physics based elements and it adds a lot of unpredictability, unpredictability in a fighter is a sure fire way to end up with a button basher.

you only have to look at characters in other fighting games to see that, just like eddy gordo from tekken. his move set was random and difficult to judge, and hence he became THE noob players dream character.
Commented on 2009-05-16 18:11:36
Damn, I fell in love with EA again.
They are as good as in the old days again.

All EA-games that will soon arrive are technically top notch.

When will there be a demo for all of us?!
Seriously people who preordered it dont need the demo anymore, since they allready bought the game!!
Commented on 2009-05-16 18:22:53 In reply to KORNdog
Posted by KORNdog
no, but that is what you do in a fighting game...add a dynamic and physics based elements and it adds a lot of unpredictability, unpredictability in a fighter is a sure fire way to end up with a button basher.

you only have to look at characters in other fighting games to see that, just like eddy gordo from tekken. his move set was random and difficult to judge, and hence he became THE noob players dream character.
Exactly. Thank you :)
Commented on 2009-05-16 19:52:14
looks great,

i can already see the changes they were talking about in the videos, you fight closer, there is no invisible walk blocking in the middle, you can get real close.

the graphics look great , i was looking forward to some slow motion epic punches , will there be a part 2?

can't wait for the demo to come on the market place
Commented on 2009-05-16 19:57:46
well fnr4 isnt at the speed where button mashing (or stick smashing in this case) a good player will easily counter their opponent's punches and watch for an opening whilst letting them waste their stamina. You may see it as noobness but good players will rise and will show that button mashing will keep you on a low level of playing. (I'm not on about mega competitive just online in general)
Commented on 2009-05-16 20:05:41 In reply to KORNdog
Posted by KORNdog
no, but that is what you do in a fighting game...add a dynamic and physics based elements and it adds a lot of unpredictability, unpredictability in a fighter is a sure fire way to end up with a button basher.

you only have to look at characters in other fighting games to see that, just like eddy gordo from tekken. his move set was random and difficult to judge, and hence he became THE noob players dream character.
I'm with the old school Street Fighter crowd. You know what happens to button mashers on Street Fighter, right? As Blue_Eagle says it's not really fast enough, button mashing will undoubtedly result in you doing a crapload of blocking, then finding the correct time in which to strike back. Much like some real-life boxers, they go in all arms flailing and it gets nowhere thanks to the other guys heavy defense, then one well-placed smack from him and it's over.
Commented on 2009-05-16 20:08:36 In reply to DDRMidian
Posted by DDRMidian
I'm with the old school Street Fighter crowd. You know what happens to button mashers on Street Fighter, right? As Blue_Eagle says it's not really fast enough, button mashing will undoubtedly result in you doing a crapload of blocking, then finding the correct time in which to strike back. Much like some real-life boxers, they go in all arms flailing and it gets nowhere thanks to the other guys heavy defense, then one well-placed smack from him and it's over.
heh, therecent Hatton and pacquiao fight is a perfect example of this.
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