X360 Monday, September 26, 2005 | 10:59 AM

First Perfect Dark Zero videos

First Perfect Dark Zero videos

Microsoft wanted Perfect Dark Zero to remain a mystery until October 4. Well, they manage to keep it until now, but a Gamestop employee managed to film a few minutes of the game with his camera phone and put them online. Since about everyone already put them online, no reason why I shouldn't. I've put all 5 videos into one single file for your conveniance.


5 videos in one (cam)
Download: AVI

All comments

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Commented on 2005-09-26 11:48:29
OMG talk about bump mapping at the beginning!!!!!!!!! this looks like is will be wicked! rag doll effects look a bit over the top but still really fun!!!!high definition real time lighting is the future man and i cant wait!!!!!!!GET READY FOR THE RIDE OR OUR LIVES!!!!
Commented on 2005-09-26 11:50:37
pic two look absolutly amazing!!!!!! does anyone know what time Day of defeat source is out?
Commented on 2005-09-26 12:13:18
well, msoft said it will be the halo of the 360.. till halo 3 launches.. but, well, it looks great, dont know about the gameplay, from this video im not really impressed
Commented on 2005-09-26 12:15:37
when i saw the first few pics of this game honestly this would have been the last game on my list, and now its probably in my top 4 or 5 games to get when 360 comes out....... lookin good....
Commented on 2005-09-26 12:26:26
These sequences weren't intended for public viewing to be honest. The over-reaction to things like AI and physics (which have been confirmed to have been turned off) has been pathetic.

It looks amazing, and come X05 we'll see the real deal in HD instead of these crappy phonecam videos.
Commented on 2005-09-26 12:37:29
The AI has been turned off? :D
Commented on 2005-09-26 12:45:17 In reply to SimonM7
Posted by Simun
The AI has been turned off? :D
Yes, and most of the physics.
Commented on 2005-09-26 12:49:07
In this first movie, the per-pixel lighting model and parallax mapping techniques steal the show.

The second movie THAT FOCUSES ON THE SHOOTING ASPECT of the game. It is worth clarifying that in this debug build many physics were turned off as well as the enemy AI. We suggest you to PAY ATTENTION to Joanna’s animation, the size of the city and viewing distance.

Got it from TeamXbox.com

Game Looks Great Nice Graphics
A Must buy game
Still imagine if this game looks good a beta build
How in gods name will Halo 3 look like *jaw drops to the floor*
Commented on 2005-09-26 12:50:52

This demo was shown on september 15, but its an old thing, thats the demo that ign saw on e3 behind the closed doors. Final version will rock.
I really hope this is true, because otherwise PDZ is going to flop.
Poor physics, poor animation, poor character modelling. Great effects and draw distance, but that's all. :(
Commented on 2005-09-26 13:02:46
Looks really damn good.
Commented on 2005-09-26 13:24:19
I agree the large geometry and draw distance in the city area is very impressive, looking forward to this one.
Commented on 2005-09-26 13:29:08
Wow, I really love this game! A must have.
Commented on 2005-09-26 13:40:09
Looks like i wont be able to afford food when all these cool launch titles come out. but who needs to eat anyway?
Commented on 2005-09-26 14:12:11
Hmm.. i'm not impressed yet. I really hate how the characters float when they are shot, and glitchy ragdoll. To be fair, that may be because of limited AI and physics in this demo. I hope it doesn't make it into the final game. Also, poor character models. So so animation. Good things were the scope of view, material effects. Another potential bad thing is 30fps, but i hope not. First person shooters need 60fps for maximum playability, and it should not be excused in this next generation.
Commented on 2005-09-26 14:15:52
yeah spaceman, they said it was turned off :D i didnt know that either :)

but well, for the next time u may mention it BlimBlim :D
Commented on 2005-09-26 14:18:40
wohoooooooo!!!!!! 360 is gonna OWN!!!!!!
Commented on 2005-09-26 14:27:12 In reply to spacemanjupiter
Posted by spacemanjupiter
Hmm.. i'm not impressed yet. I really hate how the characters float when they are shot, and glitchy ragdoll. To be fair, that may be because of limited AI and physics in this demo. I hope it doesn't make it into the final game. Also, poor character models. So so animation. Good things were the scope of view, material effects. Another potential bad thing is 30fps, but i hope not. First person shooters need 60fps for maximum playability, and it should not be excused in this next generation.
Exactly :(
Commented on 2005-09-26 14:50:27
As long as that's as early as it looks (i.e. not a build from anywhere in the last few months) then I am very impressed. Otherwise, they likely have their work cut out for them to make a complete product before release. Still, it's Rare, so I'll give them the benefit of the doubt.
Commented on 2005-09-26 14:59:22 In reply to spacemanjupiter
Posted by spacemanjupiter
Hmm.. i'm not impressed yet. I really hate how the characters float when they are shot, and glitchy ragdoll. To be fair, that may be because of limited AI and physics in this demo. I hope it doesn't make it into the final game. Also, poor character models. So so animation. Good things were the scope of view, material effects. Another potential bad thing is 30fps, but i hope not. First person shooters need 60fps for maximum playability, and it should not be excused in this next generation.
the game is running at 60 fps the vid is not so dont worry, also like blim says the AI and phsyics are turned off and this is from E3 so just wait till X05 it will blow your socks off!!!!
Commented on 2005-09-26 15:01:57
do fps need 60fps? i know racing games do but i'm not sure that fps need it that badly...i mean halo2 only has 30 and that looks fine to me
Commented on 2005-09-26 15:08:34
good to see no auto aim
Commented on 2005-09-26 15:29:04
Remember people this was a video they doesnt want us to see yet,probably this isn't the best of pdz. >_<
Commented on 2005-09-26 15:33:48 In reply to monkey1988
Posted by monkey1988
do fps need 60fps? i know racing games do but i'm not sure that fps need it that badly...i mean halo2 only has 30 and that looks fine to me
Depends on the pace of the game. Doom 3 does not need 60 fps, Quake 3 sure did.
Commented on 2005-09-26 15:34:37 In reply to monkey1988
True That.
It will require more skill to master the weapons and multiplayer.
ps, looking at the images on the forum by mitteer, i noticed that when duel wielding the uzi's, there is two crosshairs. Interesting...
Commented on 2005-09-26 15:35:23
Yeah,i played doom3 in high and resolution 1024'768 and had 40-60 fps,worked very good in 40 fps.
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