The EA racing franchise is rebooted and delivers customisation, urban cars and nocturnal open-world. Need for Speed is scheduled to release this Fall on PC, PlayStation 4 and Xbox One. A bit more details and first screens after the break.
Need for Speed Returns in an Action Driving Experience That Unites the Culture of Speed
Deep Customisation, Authentic Urban Car Culture, Open World, and Immersive Narrative All Feature in the Reboot of the Famed Need for Speed Franchise
GOTHENBURG, Sweden--(BUSINESS WIRE)--Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, announced today the return of Need for Speed™ in a full reboot of this storied franchise. The game delivers on what the fans want, and what Need for Speed stands for - deep customisation, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game.
“Need for Speed is one of the most iconic names in gaming, and we're returning it to greatness in this reboot,” said Marcus Nilsson, Executive Producer at Ghost Games. “Pulling on our 20 years of history, and then taking a year out from releasing a game, we are making the game we’ve always wanted to. We're listening to the fans and delivering an experience that will capture their imagination and unleash their passion for cars and speed.”
Fuelled by EA's own car culture community, Speedhunters (www.speedhunters.com), Need for Speed will deliver an experience that's grounded in authentic car culture by diving into the rich world of past, present and emergent trends of the urban car scene. This collaboration with Speedhunters in the research and development of the game means the level of detail and real-world authenticity will envelop gamers in an exciting world to discover and enjoy in a way that only Need for Speed can deliver.
@scoobs0688: Go play multiplayer now and especially the new HORDE. I have played that for so many hours. I am forcing myself toi take a break now lol, it was eating my free time (2 Hours ago)
[url] man, the new micromachines actually looks good. who woulda thunk it. (3 Hours ago)
lol unshited as online competitive? don't make me laugh. (8 Hours ago)
I liked the first one. The cover system works okay in elimination deathmatch. I'm not a fan of sticky cover as a rule though. Especially now that many games have done contextual auto cover that works. (10 Hours ago)
I guess so? It's been a long time since I played one to be fair (10 Hours ago)
Yea.. that's what Gears of War is. (11 Hours ago)
also GOW looked interesting from some of the competitive matches I saw. But lots of weird sticky cover play (12 Hours ago)