X360 Sunday, May 6, 2007 | 11:57 PM

Forza 2: The images are back with a vengeance!

Forza 2: The images are back with a vengeance!

I've had the chance to play some Forza 2 on the debug Xbox Live this afternoon, followed by some (failed) time attack on the fabulous Nürburgring, and as you know me now I of course captured a lot of images of both these events. The Ring in Forza is simply incredible, especially when played with a Porsche 960 with 730 bhp under the hood. The speed sensation is just out of this world.


All comments

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Commented on 2007-05-07 00:28:36
Nice pics! thanks...

So blim, did you see anything like required pitstops for longer races? for online races?

cheers.
Commented on 2007-05-07 00:31:06
Trees look awesome...

http://www.xboxyde.com/pop_image.html?G=5344&N=94

Good job B, cant wait!
Commented on 2007-05-07 00:37:11
Hope it looks better in motion, textures on tracks look lower rez than I thought.

Still, I know Im going to get this on release :)
Commented on 2007-05-07 00:43:41
...............I can't wait for Forza personally, but the game doesn't look as good as it should. Looks great for a game, but not extremely realistic, in the looks department. Can't wait to dulge into the physics engine though

Well some instances the game looks beautiful, while other instances it looks olny good
Commented on 2007-05-07 00:48:33
Blim! That's great man, a bunch of pictures. A few questions, answer what you can.

1) Is there pop-in in Nurburgring or other tracks, and has the framerate had any stutters at all?

2) Is there an option to turn on good replays? Like, choosing roadside cameras only?

3) How do you feel 12 tracks ("environments") will affect the game? Do you feel like playing the same track a little too often simply because there's not enough of them?

4) Are there a lot more bodykits and rims to choose from this time around?

5) Anything else you may want to add, something we may not know about?

Thanks.
Commented on 2007-05-07 01:04:35
Hey does anyone know if you can train a Drivatar like in the first forza?, I really hope so as they will be way more accurate now.
Commented on 2007-05-07 01:15:54
Keep them coming blim looks mint dude now shows up some vids :D

Are you using manual gears on the wheel?
Commented on 2007-05-07 01:38:07
Thanks for the pics, it seems some shots just look plain nasty though (Toca RD1 standard). Hopefully this wont be noticable in motion. :)
Commented on 2007-05-07 01:44:17 In reply to Scarface
Posted by Scarface
Trees look awesome...

http://www.xboxyde.com/pop_image.html?G=5344&N=94

Good job B, cant wait!
Yea, yea, trees look really awesome for Xbox1 game. Especially that left bitmap of tree: http://images.xboxyde.com/gallery/public/5344/847_...
Those developers have good sense of humour, it seems.
Commented on 2007-05-07 01:57:31
I'm a little disappointed by the texture quality in some of those pics. More the car detail than the tracks themselves, But I'll probably forgive it if the keep to the 60FPS and true 720p resolution + a great physics engine.
Would be nice to see it in motion ;) *hint hint :)*
Commented on 2007-05-07 03:42:04
We seem to forget that in motion, none of this shows up. I think that these look great, especially considered what's under the hood.
Commented on 2007-05-07 06:54:19 In reply to Cream
Posted by Cream
I'm a little disappointed by the texture quality in some of those pics. More the car detail than the tracks themselves, But I'll probably forgive it if the keep to the 60FPS and true 720p resolution + a great physics engine.
Would be nice to see it in motion ;) *hint hint :)*
i think the car detail and the tracks are quite high , as for the cars it's quite smooth , i think for exterior polygon count is higher than PGR3 ( except no interiors ) , well they could have done a better job with the car's color palette , and some of the textures. let's just hope the finish version will have better graphics, since this is just a demo. like oblivion there's always a graphic enhancement patch he he he.
Commented on 2007-05-07 08:20:29
damn you blim! I want this damn game now
Commented on 2007-05-07 08:38:35
Never has a game looked so hit and miss graphics wise!
Still cant wait for this as the first is one of the best raceing games ever!
Commented on 2007-05-07 09:01:56
Most pics looks good to me. These pics raises my hope.
Commented on 2007-05-07 09:22:48 In reply to LEBATO
Posted by LEBATO
Blim! That's great man, a bunch of pictures. A few questions, answer what you can.

1) Is there pop-in in Nurburgring or other tracks, and has the framerate had any stutters at all?

2) Is there an option to turn on good replays? Like, choosing roadside cameras only?

3) How do you feel 12 tracks ("environments") will affect the game? Do you feel like playing the same track a little too often simply because there's not enough of them?

4) Are there a lot more bodykits and rims to choose from this time around?

5) Anything else you may want to add, something we may not know about?

Thanks.
Blim invited me yesterday so I could have a hand-on. I can't answer all your questions but here's what I can say:

1) There's a little bit of pop up in the distance sometimes like on trees for example (or in the crowd in the stand) but it's really something you don't really pay attention to once at the wheel.

2) I didn't watch any of the replays so I can't tell you about that.

3) I didn't play all the available tracks but I'd say it depends on what you want from the game. The number of cars and the different handling help break the routine I'd say. Also, it is a game where you need to know the tracks well enough so in the end you need to practise, hence, drive on one and the same track to improve. IMO though, some of the really short tracks are quite unnecessary and I wish there were more different environments especially since some of them like NY look terrible due to awful lighting. :(

4) I'll let Blim answer that one, I only played arcade mode and time attack. :)

5) Though the graphics aren't that impressive (pretty so so to me though the Nüburing has never looked that good in a game), the game is just awesome because of the great physics. It's really a blast to play with the wheel, there are so many cars available it's hard to make a choice. The animation is perfectly smooth and the game just makes you want to play more and more. It was actually difficult to get Blim to give me the wheel once in a while if you see what I mean. ;) So basically, I found Forza 2 really promising in terms of driving sensations and that's really the bottom line, isn't it? :)
Commented on 2007-05-07 09:50:01
Blim, what do you use to capture your stuff?
Commented on 2007-05-07 11:34:17
Looks nice.
Commented on 2007-05-07 11:54:48
Driftwood:

Can tell us something about the aliasing in the gameplay? Did you notice many jaggies? Is it worser or better than PGR3 (and did you play it on an HDTV)?
Commented on 2007-05-07 12:09:52 In reply to Driftwood
Posted by Driftwood
IMO though, some of the really short tracks are quite unnecessary and I wish there were more different environments especially since some of them like NY look terrible due to awful lighting. :(
Yeah that what i dislike in this game most of the tracks haveawful lightning and colours. NY, the antumn track, Road Atlanta, the yellow track and even Silverstone has some ugly autumn colours that's so annyoing.

Silverstone had perfect colours in Forza 1 it looked like the real track but now it's so fake.

There should be at least 20 environments and more nice green tracks like Mugello and Nurburgring.
Commented on 2007-05-07 12:16:49 In reply to Milhouse
I played on Blim's huge HDTV. As I said, except for some slight pop up in the distance, I didn't see that many jaggies in the preview. As for the aliasing, it's there alright and it's more or less noticeable depending on the tracks. But you tend to forget about it when driving, it didn't bother me that much anyway.

Now when it comes to comparing Forza to PGR3, it's not that easy to do... As I said in the comment on left on the French forums, I wasn't blown away by the graphics and having played PGR3 the day before, I have to say it's not that bad compared to Forza. I'd say Forza just has PGR3+ visuals so to speak but again it really depends on the tracks. The Ring really looks better but New York is to me horrible because of the unrealistic colors and lighting. So basically Forza isn't the game you're going to show for its impressive visuals but it definitely looks better in motion.

Obviously, this is just my opinion so the best is to wait for the demo to be released so you all can see what the fuss is all about. ;)
Let me get things straight though, the gameplay really rocks and I can't say the game is ugly at all, it's just below my expectations that's all. :)
Commented on 2007-05-07 12:21:25
NY does not look horrible because of color; It's because of texture quality, you can easily see it on screenshots. But odd thing is that, some buildings have PGR3-quality textures and others are not; so what's the truth?

But I did not have problems on new Silverstone and some brown colored tracks(seems like some of you guys hate brown color :) ). And most importantly, Nurburgring FTW.
Commented on 2007-05-07 12:28:13 In reply to team56th
Well to me, the colors and the lighting suck and are in no way realistic on that track. ;)

As I said, it's just my opinion. ^^
Commented on 2007-05-07 12:43:23
Driftwood, thanks for your comments. When i did say "worser/better than PGR3" i didn't mean the visuals, but the jaggies.
Commented on 2007-05-07 12:46:01 In reply to Milhouse
My bad, so Forza definitely wins, I mean fewer jaggies than in PGR. From what I've seen anyway. :)
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