PS3 Saturday, April 26, 2008 | 7:46 PM

Gallian Chronicles: More videos

Gallian Chronicles: More videos

DjMizuhara sent us these two new gameplay videos of Gallian Chronicles (Valkyria Chronicles). A brand new graphics style, along with some very original gameplay. Very nice stuff.


Gameplay #3
Gameplay #4

All comments

Commented on 2008-04-26 20:10:37
For some reason this reminds me of FF12 (but with guns and such), perhaps its the music and the coloured strips pointing out enemies.

It's looking more interesting than the previous videos.

What is the difficultly level like DJ ? looks pretty easy so far from what i can tell.
Commented on 2008-04-26 20:21:27
That glow to mark the grenade and its blue explosion does not really fit in but that’s about it and it is something I hardly mind. Cutscenes look nicely done.
And I share Jollipops view that it looks rather easy.
Commented on 2008-04-27 02:12:27
Why does the redhead have elbow pads on her boobs? Anyway, this looks like a game I could get into. Has it been confirmed for US release yet?
Commented on 2008-04-27 03:20:56
To be honest unless if something drastically changes later on the gameplay looks really boring. And not to mention easy. I do like the art but as far as I can tell that's the only thing it's got going for it.
Commented on 2008-04-27 03:40:19
This is getting me excited for the game. I'm a big SJRPG fan and the art direction and unique battle system have me very interested. As for the difficulty, I believe that these are the opening stages, so difficulty should be pretty low. Hopefully, the difficulty of the game doesn't ramp up to impossible levels near the end of the game; I'm looking at you Super Robot Taisen OG.
Commented on 2008-04-27 03:42:14 In reply to willdabeast
Posted by willdabeast
To be honest unless if something drastically changes later on the gameplay looks really boring. And not to mention easy. I do like the art but as far as I can tell that's the only thing it's got going for it.
I don't think it is going to be for everyone. It isn't a shooter even though there are shooting mechanics involved and I get the feeling some people will get tricked by it upon first glance. All Sega is doing is making the battling in a SJRPG a little bit more dynamic by actually placing you into the shoes of the people you control instead of telling them to move to a specific square segment on the battlefield. However, it is still a SJRPG at heart, and they generally involve slow and plodding gameplay that takes a little bit of patience.
Commented on 2008-04-27 04:00:58 In reply to ebola9717
Posted by ebola9717
Has it been confirmed for US release yet?
Yes, fall 2008 for the USA and EU.
Commented on 2008-04-27 04:57:19 In reply to Jollipop
Posted by Jollipop
What is the difficultly level like DJ ? looks pretty easy so far from what i can tell.
I haven't changed the difficulty, it's on default. The first few levels are pretty easy but after the 4th level it's starts to get very hard. It's a great game although some of the collision detection is off and it gets a little frustrating when you try and shoot somebody point blank, but the bullets goes straight through the enemy.
Commented on 2008-04-27 06:24:54 In reply to DJmizuhara
Posted by DJmizuhara
I haven't changed the difficulty, it's on default. The first few levels are pretty easy but after the 4th level it's starts to get very hard. It's a great game although some of the collision detection is off and it gets a little frustrating when you try and shoot somebody point blank, but the bullets goes straight through the enemy.
Hopefully, they fix some of those glitches for the U.S. release. Anyway, how's the story so far? Compelling enough to warrant a purchase when it comes out in the U.S.?
Commented on 2008-04-27 07:44:17 In reply to Jollipop
I can see why you'd be reminded of FF12. Music sounds the same, and the backgrounds are similar in color choice.

Anyway the border effect looks amazing. I wish I could say the same about the gameplay, which looks merely decent. I'm hoping they release a demo so I can make a better judgment.
Commented on 2008-04-27 08:06:06 In reply to jackdoe
Posted by jackdoe
Hopefully, they fix some of those glitches for the U.S. release. Anyway, how's the story so far? Compelling enough to warrant a purchase when it comes out in the U.S.?
The story is kinda of interesting I haven't got far enough in it so fully understand it, although you do meet a flying pig! :D

I think I'd enjoy it a whole lot more if it was in English...it's just the bad collision detection which is making it frustrating for me. This is something that really need answering because it's making me not wanna play it.

It does look gorgeous though...
Commented on 2008-04-28 06:01:29 In reply to DJmizuhara
Posted by DJmizuhara
it's just the bad collision detection which is making it frustrating for me. This is something that really need answering because it's making me not wanna play it.

It does look gorgeous though...
The thing about this "fps" aspect of this game is it seems very gimmicky. As far as I can tell aiming doesn't take off from your alloted time so you can leisurely aim which why even bother at all? I would much rather just have a lock on system to speed the game up and take some of the pointless tedium out.

I've played SRPGs before and while I'm not the kind of person who can spend more than 1 or 2 hours at a time at these games I really dug the fact that this game had a new take on it and would have been fine if aiming wasn't manual and you could just simply enjoy the 3rd person/over-the-shoulder action. And as if the game wasn't slow enough throw in bad collision detection into the batter and you get one ugly cake. I might have to pass on this game, unfortunately.
Commented on 2008-04-28 09:18:23
@ willdabeast )

as far as I can tell the weapons scatter pretty much(as expected from those old looking models - I think it might get less, if you level up your charas though), so there is a tactical and luck component to where you actually aim at, so in my opinion it's not gimmicky at all

the lock-on you requested seems like a dumbing down of the gameplay to me
Commented on 2008-04-28 14:40:43 In reply to DJmizuhara
Posted by DJmizuhara
I haven't changed the difficulty, it's on default. The first few levels are pretty easy but after the 4th level it's starts to get very hard.
Good :)
Posted by DJmizuhara
The story is kinda of interesting I haven't got far enough in it so fully understand it, although you do meet a flying pig! :D
Epic win!
Commented on 2008-04-28 23:18:00 In reply to Lafiel
Posted by Lafiel
@ willdabeast )

as far as I can tell the weapons scatter pretty much(as expected from those old looking models - I think it might get less, if you level up your charas though), so there is a tactical and luck component to where you actually aim at, so in my opinion it's not gimmicky at all

the lock-on you requested seems like a dumbing down of the gameplay to me
There might be a few times initially where you find where it's best to aim at. But once you figure it out it's just a matter of taking the reticule and putting it into the same spot over and over again, none of which take any skill since time doesn't run out when you aim.

I'm going to assume that shooting is the bulk of what you do in the game, aside from movement. I just don't see myself enjoying having to roboticly aim for all of the characters you can end up controlling. I don't see the lock-on as dumbing down the gameplay since the gameplay itself is already so dumbed down in terms of the aim and shoot aspect.

Also, the weapon sounds feel weak and there's only a few things going on at a time since the game is turn based. This makes for what seems to be a very underwhelming game for a setting that's set in war and close-up 3rd person. I do realize it's an SRPG so it's only a minor issue with me. I'm just emphasizing that the aiming system takes no skill to do, and slows the pace of the game down which compound the minor issues with what I have seen from the game.

About the game


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