X360 Monday, July 23, 2007 | 12:22 AM

Gamersyde Diaries: Fable 2

Gamersyde Diaries: Fable 2

During E3, we've had the chance to attend a Fable 2 presentation headed by Peter Molyneux. The demo was focused on combat, and then Peter took some time to tell us more about their new death system. So, here is a brand new GSD on Lionhead's next production. A side note about the video: we've had bad shooting conditions, and the image and sound are not as good as usual. Considering the size of a HD file, we've decided to stick with 640x360 for this time.


Gamersyde Diaries
Download: WMV

All comments

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Commented on 2007-07-23 00:55:35
Yaaaaay.

I love you guys.
Commented on 2007-07-23 00:56:20
haha at Casino Royale part

Quite a character Peter the scars thing is very interesting also going to be quite the challenge to not get scared up hehe.
Commented on 2007-07-23 01:04:11
No HD? NOOOOOOOO!
Commented on 2007-07-23 01:06:34
good stuff...
nicely done
Commented on 2007-07-23 01:29:33
looks fun..dont know but the combat system is similar to Assassin'sCreed?
and why there's no BLOOD????
Commented on 2007-07-23 01:41:36 In reply to NiGhT_MaRe
Love it
THX, man
Posted by NiGhT_MaRe
why there's no BLOOD????
alfa version?
Commented on 2007-07-23 01:56:46
Part of me is really excited for this game while the other half is thinking total FLOP. I can't tell what to think...

I still don't understand how the boss fights will work if you can't die? Does the boss just back up and let you stand up after beating you 'til you have a new scar? Doesn't make sense for certain scenarios.
Commented on 2007-07-23 02:12:56
new idea's. lets hope its nicely done.
Commented on 2007-07-23 03:56:11
Ohhh, destrucable fences, cool. I like destructable environments. :)

Im just wondering if my Hero won't get scars in normal combat now? If he does, there's really no way to avoid those "badass" scars. :S

Man, i can't wait for this game. Oblivion killer! :D
Commented on 2007-07-23 04:02:25 In reply to Nietzsche
Posted by Nietzsche
I still don't understand how the boss fights will work if you can't die? Does the boss just back up and let you stand up after beating you 'til you have a new scar? Doesn't make sense for certain scenarios.
nah...it would be that you would have to go and face the boss again...like it works in games now, you would die and then magically come back to like and face the boss. All that will happen now is that you don't die, you'll go unconcious and probably have some of your money and stuff taken away, i doubt you'll be able to choose what you lose when you lose to a boss.

I'm pumped for this game, loved the first fable as a sort of action/rpg, even though it wasn't what we were all expecting.
Commented on 2007-07-23 04:57:57
Do you think they have expanding the game now, or is it as smal as Fable I
Commented on 2007-07-23 05:12:27 In reply to ACEfromRussia
Posted by ACEfromRussia
alfa version?
I hope so...even Assassin's Creed, in E3's footage there were no blood !
next gen = better graphics = more blood :P
Commented on 2007-07-23 06:09:15
once again, you guys have outdone yourselves!

hey with you guy be covering comic con?

i doubt it but just curious
Commented on 2007-07-23 10:35:48
some cool concepts, although the combat look rather clunky and animation wasnt too hot
Commented on 2007-07-23 11:12:34
I like how he tries to make one button fighting sound like it's a good thing yet he struggles with it as he tries to demo it. I wish developers would stop oversimplifying games, it is of course a way to get non gamers intrested in games but it leaves experienced gamers with a sour aftertaste.
Commented on 2007-07-23 11:50:22
Not convinced by the one button combat, sounds like Fables but with added blocking/dodging and animations. The death idea siouns goo and more games should try different things with death I think. It looks like the game still has a long way to go though.
Commented on 2007-07-23 12:20:11
Like it, happy they are not rushing this game to launch.
Commented on 2007-07-23 13:19:01
Great work. Nice editing as usual.
Commented on 2007-07-23 15:51:29 In reply to monkey1988
Posted by monkey1988
nah...it would be that you would have to go and face the boss again...like it works in games now, you would die and then magically come back to like and face the boss. All that will happen now is that you don't die, you'll go unconcious and probably have some of your money and stuff taken away, i doubt you'll be able to choose what you lose when you lose to a boss.

I'm pumped for this game, loved the first fable as a sort of action/rpg, even though it wasn't what we were all expecting.
no this is wrong. in this video he explained that the boss would continue to whip your ass and that bosses leave some of the nastier scars. I would imagine that the hero gets up with a massive show of power, clearing the enemies/boss away temporarily so that you can regain your footing.
Commented on 2007-07-23 17:20:02
great show as always!

i`m also unsure if this "one button does it all" is the way to go... WHY is it bad to use more than one button? i really don`t quite get it. is the average gamer nowadays such a uncoordinated retard that he can`t use more than one button? i mean in a combat situation you won`t need the other 3 buttons to talk or use stuff.
this whole dumbing down of games has to stop! (like auto-aim and such crap)
games become "rides" where you get told when you have to press a button to see a predefined (scripted) cutscene. next stop: DVD MOVIE! >:(

but maybe the "market" wants it that way... i`m more the oldschool type ^_^
i`m not in the pokemon crowd hehe. far too old for that :0/

also the animations look still very rough. i hope they improve them before release.
the scar idea i rather like. this could be great if it really impacts on NPCs reaction towards you, changing your options later in the game. otherwise it would be pretty pointless imho.


btw: that pillow makes Pipomantis look somewhat funny ;oD
Commented on 2007-07-23 17:25:36 In reply to lemetre
Weird I think the more buttons you use for combat the better the game gets!
I mean you get all different attacks with different buttons and button combinations and that's normally way better than this "one button rules all" scenario....
Commented on 2007-07-23 17:29:34 In reply to Trup1aya4rea1
Posted by Trup1aya4rea1
no this is wrong. in this video he explained that the boss would continue to whip your ass and that bosses leave some of the nastier scars. I would imagine that the hero gets up with a massive show of power, clearing the enemies/boss away temporarily so that you can regain your footing.
He actually stated something similar to this in another interview. When down you have the option to use some of your renown to get back up with a renewed burst of strength for a awhile. He is going for that moment in action movies where the hero makes a big comeback when he is at his lowest. Hell, DBZ's entire success is based on that alone.

I wouldn't expect this to be the constant for boss battles though. I bet some bosses will instead go into a cut scene where they carry you off and throw you out or something. Or this could happen after being downed to many times. letting you get up unlimited times could cause you to get stuck in a battle the there is no escape from.
Commented on 2007-07-23 17:38:48 In reply to lemetre
Posted by lemetre
great show as always!

i`m also unsure if this "one button does it all" is the way to go... WHY is it bad to use more than one button? i really don`t quite get it. is the average gamer nowadays such a uncoordinated retard that he can`t use more than one button? i mean in a combat situation you won`t need the other 3 buttons to talk or use stuff.
this whole dumbing down of games has to stop! (like auto-aim and such crap)
games become "rides" where you get told when you have to press a button to see a predefined (scripted) cutscene. next stop: DVD MOVIE! >:(

but maybe the "market" wants it that way... i`m more the oldschool type ^_^
i`m not in the pokemon crowd hehe. far too old for that :0/

also the animations look still very rough. i hope they improve them before release.
the scar idea i rather like. this could be great if it really impacts on NPCs reaction towards you, changing your options later in the game. otherwise it would be pretty pointless imho.


btw: that pillow makes Pipomantis look somewhat funny ;oD
I disagree. The more games that I like that I can get my wife and kids into the better. As long as there is some depth to it I'm fine with a setup where I can just hand the controller over to someone and they can have fun. Simply dumbing the games down does suck.

I also like the fact that by using the more advanced moves you gain more experience.
Commented on 2007-07-23 18:36:51 In reply to lemetre
Posted by lemetre
great show as always!

i`m also unsure if this "one button does it all" is the way to go... WHY is it bad to use more than one button? i really don`t quite get it. is the average gamer nowadays such a uncoordinated retard that he can`t use more than one button? i mean in a combat situation you won`t need the other 3 buttons to talk or use stuff.
this whole dumbing down of games has to stop! (like auto-aim and such crap)
games become "rides" where you get told when you have to press a button to see a predefined (scripted) cutscene. next stop: DVD MOVIE! >:(

but maybe the "market" wants it that way... i`m more the oldschool type ^_^
i`m not in the pokemon crowd hehe. far too old for that :0/
[...]
i'm with you here, it does feel like he is trying to make a big deal out of it, but it sounds oversimplifying. But then again , maybe when played it will be fun. let's see then.

On the other hand, i like the "death" reinvention. I also feel it starts feeling a bit old. For example, was playing The Darkness and particularly there, the idea of dying didn't fit at all, it's very detaching from the immersive experience that they are so hard trying to achieve (with bad ass graphics, sound, etc). Look at it, this guy is narrating the story of when he died for the first time. Moreover when you are actually dead and in hell, how does dying happens...er...when you are already dead?

I think that it just a concept that is accepted de facto, and developers don't even try differently, it's good hearing someone trying to reinvent this concept.
Commented on 2007-07-23 20:07:29
I really don't think it's that much of an innovation. Tell me if I'm wrong but I remember in some other interview Molyneux saying that once you've been pummelled to shit, you awake in a nearby Hotel/Inn. The more I think about it the more I doubt myself, but I'm sure it was something along those lines, rather than just getting back up again with full health. Sure, the character doesn't actually die, but really, what's so revolutionary? Frankly I think the modern system in a lot of FPS games where your health recharges itself far more revolutionary (and in my opinion, more fun).

As for the one button combat, I think it's a pretty good idea really. Rather than having buttons which change purpose when you're in a particular mode (which can get pretty confusing), it's turned combat into a rhythm game. Pretty good idea if you ask me, considering how popular rhythm games are these days.

Sadly it's not gonna have a combat system as good as Molyneux suggests, and yes, he will be slaughtered at review time for saying that the combat system is as good as Virtua Fighter and Soul Calibur's. Well... judging from the combat system shown in this demo.
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