While Snoopers is on his way to Tokyo (bastard!), I'm the one who will have to try to have you guys entertained with the videos I filmed while I was at Bizarre Creations last Thursday. I'm definitively not as good as this guy with the editing so I hope it will be good enough. For this first video we'll take a look at the game's audio design with Bizarre's audio manager, the very enthusiastic Nick Wiswell.
The video is in standard resolution because even our excellent new cameras struggle with such bad light conditions. Also worth mentioning is that the build used during this demonstration wasn't as optimized as the others, and you may notice some slowdowns that definitively weren't there in the latest version we got to play.
GoldenEye came out in a post-Quake world. In close proximity to Half Life and Counter Strike. It was born outdated. (2 Hours ago)
You said it would come out in 2015.. not 2016: [url] (3 Hours ago)
@GriftGFX: Complete gobshite! (google it) Goldeneye was a classic! More so than your generic bubblegum BF shit nowadays. Ive always thought u talk bollocks on here but slating Goldeneye?? haha gtfo (3 Hours ago)
Which I said was bullshit. And was right. (3 Hours ago)
@Tinks: I found the discussion. I will QUOTE you now.. unlike your bullshit: "but it'll get a launch trailer either by the end of this year winter 2014, or Q1 2015" (3 Hours ago)
And sure.. pong was revolutionary too. (3 Hours ago)
I guess theres no point doing grey quests (quests that have been left too long) at all. (3 Hours ago)