While Snoopers is on his way to Tokyo (bastard!), I'm the one who will have to try to have you guys entertained with the videos I filmed while I was at Bizarre Creations last Thursday. I'm definitively not as good as this guy with the editing so I hope it will be good enough. For this first video we'll take a look at the game's audio design with Bizarre's audio manager, the very enthusiastic Nick Wiswell.
The video is in standard resolution because even our excellent new cameras struggle with such bad light conditions. Also worth mentioning is that the build used during this demonstration wasn't as optimized as the others, and you may notice some slowdowns that definitively weren't there in the latest version we got to play.
won't be able to perceive the difference. (2 Hours ago)
@scoobs0688: If you're just talking about resolution I'm actually going to have to agree with him. It's not 4K @ 27" but as you scale beyond that there will be diminishing returns, and eventually you (2 Hours ago)
@GriftGFX: will try kf2 but got stuck in evolve, runs so much better than when i had my old card back in alpha. :D (3 Hours ago)
this IS an open world after all. Ah well....that said, i am enjoying it. But in no way is this game a 9, let alone a 10 for me....yet. Hopefully that'll change. (4 Hours ago)
that right. I truly think the game could have benefitted from some towns, like in Witcher 3, with people just doing their things. Yes i know MGS is not an RPG, but it sure has some RPG elements and (4 Hours ago)
or have soldiers actually capturing them and putting them into trucks or have fights going on there. Put some crowds in there, a bit similar like AC, cause say what you want about AC, but they get (4 Hours ago)