X360 Saturday, August 26, 2006 | 7:31 PM

GC06: WWE Smackdown vs Raw 2007 Gameplay

GC06: WWE Smackdown vs Raw 2007 Gameplay

Here is a short funny video of WWE Smackdown vs Raw 2007, not really interesting but still amusing to watch (nobody seemed to know how to play it properly). Kill the referee !!


Game Convention: Gameplay
Download: AVI

All comments

Commented on 2006-08-26 19:57:10
why are they giving it to the so bad for? lol
Commented on 2006-08-26 19:59:03
Now that is hilarious :D
Commented on 2006-08-26 19:59:09
How are ya ref:)
Commented on 2006-08-26 20:04:59
*lol* yeah, a tag team against the man in black...
Commented on 2006-08-26 20:19:22
pwnt
Commented on 2006-08-26 21:18:03
LOL the poor referee..

He was just doing his job..
Commented on 2006-08-27 00:58:25
haha lol too funny. even trying to pin him.
Commented on 2006-08-27 01:15:09
LOL
Commented on 2006-08-27 02:37:00
Did you happen to film anymore of this game? nice video anyway.

Thanks
Commented on 2006-08-27 12:38:26
looks great graphically, felt sorry for the ref :-)

good to eventually get smackdown on the xbox360 and exclusive (next gen wise)
Commented on 2006-08-28 08:53:58
terrible animations, and a relatively underwhelming graphics engine in general...not gonna attrack any new fans to the genre
Commented on 2006-08-29 19:15:38
Still seems to have the awlful stamina system from the last game. Put me right off this game now.. Oh well

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (9 Hours ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (9 Hours ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (9 Hours ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (9 Hours ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (9 Hours ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (9 Hours ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (9 Hours ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories