About the game
- Brothers in Arms: Hell's Highway
- PC, X360, PS3
- Published by Ubisoft
- Developed by Gearbox Software
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 >>Looks awesome, lots of depth of field. Animations look sick.
on the plus side, the game looks very impressive visually. the grass in particular looks very nice.
yepper this persons playing is equal to that of one who has never played an fps or atleast not many in his or her lifetime. besides that the game is awesome and will like ive predicted own all other ww2 fps that are to come out this gen
No, this game is played by someone who has never ever played BIA. He's more of a run and gunner than doing all the tactical stuff. Same goes for me. Looks good, but I don't want to think strategic in my games, except if it comes to deep turn based RPG's.
Which version is this?
But your right, those first few seconds hopefully just show how easy the game is if the easiest difficulty is chosen... if not, the game will suck- BADLY.
Also I really wish they would have kept the gun graphic much lower, as it was when they original showed it. It really makes it look like the character is a midget, especially when holding the Thomson(is it? I am not a gun expert).
Some of the worst display of Artificial Unintelligence I have seen in a while. If the game was anything like what it constantly promises to be, that guy should have been pwned in the initial seconds.
The aiming and controls look clunky as well, and even though the graphics for the most part are dropdead georgeous, what the hell's up with the poor guy's hand? A little more attention to detail on the hand and the gun models would've been nice since that's what's taking up half the screen half the time.
Game looks great, but some things annoy me. I really dislike the pacing. With those iron sights taking up more than half the screen and the enemies almost always tucked away behind cover, there's little to none visual feedback when actually killing them...there's just no satisfaction there at all. It may be realistic, but it just doesn't look like much fun. On top of that, you're providing surpressing fire half of the time, which doesn't help either.
The aiming and controls look clunky as well, and even though the graphics for the most part are dropdead georgeous, what the hell's up with the poor guy's hand? A little more attention to detail on the hand and the gun models would've been nice since that's what's taking up half the screen half the time.
Also there should be plenty of visual stimulation from your kills because of the cinematic deaths that will frequent it.
The only thing i dont like about the game is the facial animations which fail to display the emotion thats been much mooted by the developers and key to the story.. its something they should of had nailed from the start, and it seems silly and lazy to of overlooked it.
I could stomach GRAW because there was still plenty of satisfaction in killing your enemies even though it was pretty slow paced. This game however just doesn't cut it for me.
I'd prefer these vids over no vids at all.
Also the cinematics happen beyond just granade deaths.
Play a past brother in arms to understand what this games about.. and if you already have and you "know what the games about and dont like it", then you have little reason to voice concerns about it as its not going to be in your collection of games anyway.
Seeing as the health indicator shows constantly "100%", I think the god mode was turned on for demo purposes and he really couldn't die. That or this red filter that serves as a danger indicator gives you just too much time before you are actually hit by enemies.
I've had many a mission where my squad is almost dead, and I've had to do all the work, which still is very rewarding to end the level on, but way better if you let your squad do the talking and you don't fire a single bullet. Hopefully, there's an ACHIEVEMENT for that! :D
Oh no, I'm well aware of what this game is about and that's exactly the reason why I don't like it. And the cinematic deaths, afaik, only appear during explosions. And from what I've seen, they are extremely lame. And how do you use you're brain more than in any other games? To me it seems that in BIA you use either one of two approaches: Provide surpressing fire so your teammates can flank, or you flank while your teammates provide surpressing fire. How that involves any kind of extensive thinking is beyond me.
I could stomach GRAW because there was still plenty of satisfaction in killing your enemies even though it was pretty slow paced. This game however just doesn't cut it for me.