Some might tell you we went through hell to get you some proper gameplay footage for Tomb Raider: Underworld but I won't. So here it is eventually, you just need to come inside to see Eidos' new baby.
To cut the long story short, the game seems to deliver on its promise by offering long sequences based on exploration and platforming. To me, the game is going to be closer to Anniversary than Legend in that area, at least in the level I had a chance to play yesterday.
Technically speaking, the game is solid. The environments are big and very detailed, Lara's animations have gotten more natural than before - though it's still close to Lara's original style - and the graphics are just beautiful.
The build I played must have been a bit old though since there were a few issues with the camera, the framerate and some glitches once in a while but from what I saw, the game is shaping up well and I'm sure all the fans will be happy to jump in as soon as the game is released.
@Sdarts: I'd like to remind everyone that such fixes and tools will never be possible in the very un-PC UWP platform. (3 Hours ago)
@Sdarts: the only mark life is strange left on me is that of faked choice and how much i wanted to let Chloe die over and over and over again. lol (6 Hours ago)
@nostradamus: your PC must be complete shit if you're getting 1-5 fps on oxenfree. haha. (7 Hours ago)
at least it run like a bige pile of hunking crap. 1-5fps for such a shitty looking 2D game (even if the detailed zoom-in/out 2d arte is cool) vs a 30fps LiS. comparison by my gaming toaster. (10 Hours ago)
Oxenfree is made w/ Unity, by default its shit. (10 Hours ago)