Some might tell you we went through hell to get you some proper gameplay footage for Tomb Raider: Underworld but I won't. So here it is eventually, you just need to come inside to see Eidos' new baby.
To cut the long story short, the game seems to deliver on its promise by offering long sequences based on exploration and platforming. To me, the game is going to be closer to Anniversary than Legend in that area, at least in the level I had a chance to play yesterday.
Technically speaking, the game is solid. The environments are big and very detailed, Lara's animations have gotten more natural than before - though it's still close to Lara's original style - and the graphics are just beautiful.
The build I played must have been a bit old though since there were a few issues with the camera, the framerate and some glitches once in a while but from what I saw, the game is shaping up well and I'm sure all the fans will be happy to jump in as soon as the game is released.
The biggest difference to me is how your character POV changes. I don't mind third person games it just changes engagements a lot when people can see around corners and over high cover etc. (1 Hour ago)
person multiplayer - I just prefer to see the character I am playing with. (2 Hours ago)
@GriftGFX: I very rarely play 1st person SP games. The only ones I played are FarCry 1/2/3, Doom 3, Halo 1/2/3/4/5. RE7 put me off because of 1st person but I will play it eventually. I dont play 1st (2 Hours ago)
Third person cameras can be a bit annoying in multiplayer shooters since it allows you to move the camera beyond your line of sight. (8 Hours ago)
@alimokrane: Why do you only play third person multiplayer games? Do you only play third person SP games? (8 Hours ago)
@droezelke: What Scoobs said is what i meant. I really like how that looked. Of course gameplay remains to be seen. (12 Hours ago)
@GriftGFX: I only saw the movie sequel. Which I can't remember much of. (13 Hours ago)