Some might tell you we went through hell to get you some proper gameplay footage for Tomb Raider: Underworld but I won't. So here it is eventually, you just need to come inside to see Eidos' new baby.
To cut the long story short, the game seems to deliver on its promise by offering long sequences based on exploration and platforming. To me, the game is going to be closer to Anniversary than Legend in that area, at least in the level I had a chance to play yesterday.
Technically speaking, the game is solid. The environments are big and very detailed, Lara's animations have gotten more natural than before - though it's still close to Lara's original style - and the graphics are just beautiful.
The build I played must have been a bit old though since there were a few issues with the camera, the framerate and some glitches once in a while but from what I saw, the game is shaping up well and I'm sure all the fans will be happy to jump in as soon as the game is released.
I might try it again one day. I thought it was turning into something interesting but also found the final beta a bit dull. (15 minutes ago)
I thought this was kinda funny: [url] (16 minutes ago)
it definately sounds like it needs content though, it seems to be the main complaint. not much content. not much variety within that content. i'm sure they have plenty planned. (23 minutes ago)
@alimokrane: resetERA. the place everyone went when gaf died. lol (28 minutes ago)
@KORNdog: Well it's a game meant to be played over months etc. Rare needs to keep the content coming though. (30 minutes ago)
@alimokrane: i guess we'll know if they're back on their feet if it's actually successful. i know majority people on ERA are just playing via free trials on gamepass at the moment. (31 minutes ago)