TRAILER | X360, PS3, PC, PS4, Xbox One Friday, August 23, 2013 | 2:39 AM

GC: Battlefield 4 shows Levolution

GC: Battlefield 4 shows Levolution

DICE developers discuss Levolution, Battlefield 4 own dynamic battlefield, and what it brings to the multiplayer explerience with some unique moments like flooded streets or destroyed skyscrapers.

Levolution Features

All comments

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Commented on 2013-08-23 04:40:52
I've yet to watch this, but what shit word levolution is ahaha
Commented on 2013-08-23 04:57:15
shit... i dont have money for a new computer... geezz.. but, damn this game looks so freaking good...
Commented on 2013-08-23 05:03:39
Levolution... revengeance... soon even gamers will need a gaming dictionary to understand all these "creatively invented" words.
Commented on 2013-08-23 06:13:01
What does Levolution even mean, considering the context it's trying to tell? Levitation, Level design...lemmings?
Commented on 2013-08-23 06:15:32
Level Evolution. Dumb name, awesome feature.
Commented on 2013-08-23 09:14:08
So I can close gates, set car alarms and blow lights up! Not to mention few scripted moments with falling catwalks .... levolution indeed.
Commented on 2013-08-23 09:15:09 In reply to GeRaLTo
Posted by GeRaLTo
So I can close gates, set car alarms and blow lights up! Not to mention few scripted moments with falling catwalks .... levolution indeed.
Yah blowing a dam and flooding a whole city. Fuckin' gimmick.

I wish they'd return to the little destructible mud huts from BC2. That was the best Battlefield ever.
Commented on 2013-08-23 09:23:37
Sooo sooo awesome! I love how he throws the grenade at him and close the door..:-DDD
Commented on 2013-08-23 09:24:45 In reply to Tinks
Posted by Tinks
I've yet to watch this, but what shit word levolution is ahaha
Yeah, along with drivatars is was one of the worst new words that cam out of E3. But oh well, the game looks awesome.
Commented on 2013-08-23 09:30:17
My reaction to this video

http://imgwiz.com/images/2013/05/20/Pyip.gif
Commented on 2013-08-23 10:28:06 In reply to Zat
Posted by Zat
Sooo sooo awesome! I love how he throws the grenade at him and close the door..:-DDD
that must have been a COD player though, who goes into a empty container and runs to the edge of it :|
Commented on 2013-08-23 11:14:35 In reply to GriftGFX
Posted by GriftGFX
Yah blowing a dam and flooding a whole city. Fuckin' gimmick.

I wish they'd return to the little destructible mud huts from BC2. That was the best Battlefield ever.
Hang on, did you just say BC2 was the best BF ever!?
Commented on 2013-08-23 11:15:50
Yes. Also Call of Duty Ghosts will be the best next gen FPS.
Commented on 2013-08-23 11:17:20
Looks nice. The big gamechanging events look scripted though, just like the antenna in Caspian Border.
Commented on 2013-08-23 11:19:51 In reply to GriftGFX
Posted by GriftGFX
Yah blowing a dam and flooding a whole city. Fuckin' gimmick.

I wish they'd return to the little destructible mud huts from BC2. That was the best Battlefield ever.
:)

Didn't Gears do something like this with sand/snow? Obviously this is a hell of a levolution, but not the first game to implement level-changing things...
Commented on 2013-08-23 11:29:13 In reply to Trebby
Posted by 2PintsOfInsulin
:)

Didn't Gears do something like this with sand/snow? Obviously this is a hell of a levolution, but not the first game to implement level-changing things...
Uncertain. I was out after Gears of War 1 (which was a lot of fun at the time).
Posted by Trebby
Looks nice. The big gamechanging events look scripted though, just like the antenna in Caspian Border.
The antenna crashes in Caspian Border as a timed event every round. All of the examples here are player activated events.
Commented on 2013-08-23 11:48:20
Hard to believe that big warship or the dam that collapses is player triggered in a direct sense. How is it player triggered? Is it by placing some C4 yourself or by reaching X-amount of tickets, by taking over checkpoint A for Y-amount of time? Still remains to be seen.

Surely, they will want to make this not so easily to abuse cause I can imagine a lot of kids going for those big game-changing events from the start and thus not making it more than a gimmick. And not really changing the game as you almost immediately start with a flooded city, a big ship crash,...
Commented on 2013-08-23 11:55:34
Well we know exactly how the event in Shangai is triggered. The others remain to be seen and I would presume they're all relatively unique. Although the dam is probably similar: you take out key support points.

I'm not sure how any of that is unbelievable. Although certainly unique to the genre. And I imagine there will be some rounds where these events are triggered super early or not at all.
Commented on 2013-08-23 11:57:14
Not the fact that there are some events that can be triggered by actions, I'm just very skeptical about the amount of influence one individual player will have. It would be very unbelievable to me at least if one player would be able to, on its own, take out a dam with C4, steer the big ship onto the beach,...
Commented on 2013-08-23 11:58:07
One player won't have enough high explosives to pull it off (thank god for the new kit designs). This is a squad game :)

Although I'm not sure how true that actually is. There are only four support pillars to take out in Shangai. It can't take much.
Commented on 2013-08-23 12:06:51
Looks fantastic. day 1.
Commented on 2013-08-23 14:50:45
i'm ready for this ... but my xbox one isn't :( ...octobre??? fuck it ...next year it is then because i live in Belgium ... poor me :)
Commented on 2013-08-23 17:09:48 In reply to Trebby
Posted by Trebby
Looks nice. The big gamechanging events look scripted though, just like the antenna in Caspian Border.
Hmm, not entirely true. The Caspian Border tower was full scripted, yes, and only happened at the end of the game and didn't really do anything to the gameplay. Everything you see here has a dynamic effect on gameplay. You can cause any of these events to happen when you wish them to, and they affect the game being played, so I'd call that dynamic rather than scripted. I've not seen anything like it in an online FPS before.

The more you think about it, the more I'm thinking that BF3 was DICE just getting a game out polished and playable enough using the new tech. Console limitations probably had a large part to play in how that game panned out. Now they don't have those restrictions, so the result will be this game, and I think this game will be the game BF3 was intended to be.
Commented on 2013-08-23 17:26:16
Sorta... Demize has a throw everything at this mofo approach to design. It sometimes works.
Commented on 2013-08-23 20:04:17
This game is making other FPS at launch look stupid.
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About the game
  • Battlefield 4
  • Pc, Xbox360, Ps3, Ps4, Xboxone
  • Published by EA Games
  • Developed by DICE
  • French release: Available
  • US release: Available


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