Square Enix and the studio behind Remember Me, DontNod, unveil Life is Strange, a new episodic adventure game for PC, PS4, PS3, Xbox One and 360. The title takes place in the fictional town of Arcadia Bay, Oregon and the story revolves around Max Caulfield and her friend Chloe who try to uncover truth behind the mysterious disappearance of a fellow student. More details and images inside.
Square Enix & DONTNOD Entertainment announce new title
Episodic Narrative Experience with a Twist Heading to PS4, Xbox One, PS3, Xbox 360 and PC
LONDON, UK – August 11, 2014 – Square Enix today announced that the brand new, episodic, digitally delivered, narrative driven adventure game entitled LIFE IS STRANGE™ is coming to the PlayStation®4 computer entertainment system, the Xbox One, the all-in-one games and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, Xbox 360 and Windows® PC.
Developed by DONTNOD Entertainment, the Paris-based studio who released their debut game REMEMBER ME™ last year the game takes place in the fictional town of Arcadia Bay, Oregon, where senior student Max Caulfield returns after a 5 year absence. Reunited with her former friend Chloe, the pair will attempt to uncover the uncomfortable truth behind the mysterious disappearance of fellow student Rachel Amber.
With high quality production values and a unique hand-drawn art style, LIFE IS STRANGE is a compelling, story-driven experience where choice and consequence play a key role in how the narrative unfolds. But there is a twist. At the beginning of the game Max discovers she has a remarkable power… the ability to rewind time. In LIFE IS STRANGE the player has the power to affect the game’s narrative and also change the course of history itself.
“Everybody at DONTNOD is excited to be working on such a refreshing title” said Jean-Max Moris, Creative Director at DONTNOD Entertainment. “We’re not only crafting the best game we possibly can, we also feel we’re providing the type of experience that perfectly fits today’s renewed taste for originality and diversity”.
“When we first saw LIFE IS STRANGE we immediately realised that DONTNOD have created a unique experience, something special” said Jon Brooke, VP Brand and European Marketing Square Enix Europe. “Everyone who’s seen the game has instantly fallen in love with its distinctive style and mood”.
@Tiz: Agree. People want to punish others well implement methods because of EA stupidity. (46 minutes ago)
EA lost their minds and went full greed. $60 buy-in with P2W microtransactions, and an unholy grind? I'm not surprised by the pushback but it's impossible to tar everything with the same brush. (51 minutes ago)
If you don't have the time but want the stuff, then you pay. If you do have the time and want the stuff, then you grind. (54 minutes ago)
I think this whole thing is being blown out of proportion. EA over-stepped with BF2, but the method to unlocking stuff in most games is fine based on a time vs money scenario. (55 minutes ago)
This is a stupid move by ESA. They are now distancing themselves more and more from their customers. They are spitting in their faces. Apparently the signal to EA wasn't clear enough. (1 Hour ago)
And now Australia sees lootboxes as gambling. You know who doesn't? ESA, the entertainment software association which is EA, Activision, Ubisoft, Sony, Nintendo, MS... (1 Hour ago)
@crookedmind: what? How did you come to that conclusion? (3 Hours ago)