Unveiled in 2014 by Polish develop The Farm 51, Get Even has been re-announced today by Bandai Namco Games. The game is a psychological thriller in which players control Cole Black who has awakened in an abandoned asylum and only remembers his attempt to rescure a teenage girl with a bomb strapped to her chest. The goal will be to unravel the mystery, discover the truth behind this traumatic memory. Set to release in Spring 2017 fo PC, PS4 and Xbox One.
BANDAI NAMCO ENTERTAINMENT INC. CHALLENGES PLAYERS’ PERCEPTION OF REALITY IN GET EVEN
A Dark Story Filled with Intrigue and Mystery Awaits to be Uncovered
SANTA CLARA, Calif., (August 17, 2016) – Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc. today announces GET EVEN, a psychological thriller that will have players questioning their perception of reality and justice. Developed by Polish videogame developers at The Farm 51, GET EVEN is set to be released in spring 2017 on PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM®.
In GET EVEN players take the role of Cole Black who awakens in an old abandoned asylum, his sole memory is the attempted rescue of a teenage girl with a bomb strapped to her chest, the rest of his memories wiped away. Players will explore an eerie and destitute world on a mission to discover the truth behind his traumatic memory. GET EVEN’s twisted tale will have players questioning their perceptions of reality and the true meaning of justice as they unravel the mystery of how Cole ended up in the asylum and the fate of that teenage girl. GET EVEN will deliver an unparalleled sense of immersion through the use of Auro-3D acoustics technology from Auro Technologies.
“GET EVEN is the biggest title that has ever been produced in our studio – it features the deepest story and the most advanced technology our teams have ever worked on.” said Wojciech Pazdur, Development Director at The Farm 51. “Thanks to the support we are receiving from BANDAI NAMCO Entertainment, we have now taken this up to the next level and polished every aspect of the game in ways that were not possible before. Today, we are extremely happy that we can finally show the new face of GET EVEN to both players and media, immersing them into a new experience and asking them to find out “What is real?”
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (6 minutes ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (31 minutes ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (32 minutes ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (3 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (3 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (3 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (3 Hours ago)