Unveiled in 2014 by Polish develop The Farm 51, Get Even has been re-announced today by Bandai Namco Games. The game is a psychological thriller in which players control Cole Black who has awakened in an abandoned asylum and only remembers his attempt to rescure a teenage girl with a bomb strapped to her chest. The goal will be to unravel the mystery, discover the truth behind this traumatic memory. Set to release in Spring 2017 fo PC, PS4 and Xbox One.
BANDAI NAMCO ENTERTAINMENT INC. CHALLENGES PLAYERS’ PERCEPTION OF REALITY IN GET EVEN
A Dark Story Filled with Intrigue and Mystery Awaits to be Uncovered
SANTA CLARA, Calif., (August 17, 2016) – Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc. today announces GET EVEN, a psychological thriller that will have players questioning their perception of reality and justice. Developed by Polish videogame developers at The Farm 51, GET EVEN is set to be released in spring 2017 on PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM®.
In GET EVEN players take the role of Cole Black who awakens in an old abandoned asylum, his sole memory is the attempted rescue of a teenage girl with a bomb strapped to her chest, the rest of his memories wiped away. Players will explore an eerie and destitute world on a mission to discover the truth behind his traumatic memory. GET EVEN’s twisted tale will have players questioning their perceptions of reality and the true meaning of justice as they unravel the mystery of how Cole ended up in the asylum and the fate of that teenage girl. GET EVEN will deliver an unparalleled sense of immersion through the use of Auro-3D acoustics technology from Auro Technologies.
“GET EVEN is the biggest title that has ever been produced in our studio – it features the deepest story and the most advanced technology our teams have ever worked on.” said Wojciech Pazdur, Development Director at The Farm 51. “Thanks to the support we are receiving from BANDAI NAMCO Entertainment, we have now taken this up to the next level and polished every aspect of the game in ways that were not possible before. Today, we are extremely happy that we can finally show the new face of GET EVEN to both players and media, immersing them into a new experience and asking them to find out “What is real?”
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (21 minutes ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (23 minutes ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (23 minutes ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (25 minutes ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (27 minutes ago)
And like.. what's the purpose of the loot itself. (27 minutes ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (28 minutes ago)