Focus Home Interactive has unveiled Mars: War Logs. Taking place on the red planet, this RPG offers tactical combat, different quests, skill trees and craft system. The game is set to release next year as a digital download for Xbox Live, PSN and PC. More details and first trailer inside.
Mars: War Logs, the science-fiction RPG unveiled in video!
Mars: War Logs, the action RPG developed by Spiders for Xbox LIVE, PlayStation Network and PC download, has been unveiled today in video!
Mars: War Logs offers a wide variety of quests, tactical dynamic combat, and extensive character specialization through different skill trees and a complete craft system.
The Silk Engine, the powerful graphics engine built by Spiders, breathes life into the Red Planet. The in-game sequences in today's video give a glimpse of the exciting quest that awaits players on Mars in 2013! Mars: War Logs will be presented at Gamescom 2012 in Cologne next week at the Focus booth in the business area (Hall 4.2, Stand I-050a), alongside another undisclosed game from Spiders that will be unveiled for the first time.
Mars: War Logs takes you to the red planet over a century after the catastrophe that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid planet with a few companies fighting a perpetual war for its control. In the middle of this struggle, players take on the role of Roy Temperance, a renegade with multiple talents, and plunge into a thrilling cyberpunk RPG on the Red Planet! Players develop Roy and his combat style by choosing among dozens of skills and perks, and fight for his life in dynamic real-time combat against the fearsome creatures of Mars. The crafting system lets players create and modify equipment to maintain an edge over enemies. Dialogue choices as well as actions and decisions made will influence the destiny of the people Roy
crosses paths with... and perhaps the fate of all colonies on Mars.
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (1 Hour ago)
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I don't think Nintendo can or will fit the mold he expects them to though. They never have, really. (2 Hours ago)
Jim always presents a solid argument. I think Nintendo has more wiggle room with this thing than people think if the market responds poorly to it. A portable SKU for example. (2 Hours ago)
@droezelke: The complaints he has in that video are mostly valid I'd say, sadly. (2 Hours ago)