Konami has announced at Gamescom Metal Gear Survive. The title, the first in the series without Kojima, is a coop survival set after the events of Ground Zeroes but in an alternate timeline with infected enemies. It will be out in 2017 for PC and consoles. First trailer and screens inside.
KONAMI ANNOUNCES NEW ADDITION TO THE METAL GEAR SOLID V UNIVERSE: METAL GEAR SURVIVE
Konami Digital Entertainment B.V. today announced a new addition to the METAL GEAR SOLID V experience, METAL GEAR SURVIVE.
Available on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and PC via Steam in 2017, METAL GEAR SURVIVE is a brand new co-op, stealth game that takes a divergent look at familiar METAL GEAR themes and pursues a fresh spirit of exploration in unique gameplay mechanics.
"We are delighted to announce another exciting addition to the METAL GEAR franchise,” said Tomotada Tashiro, European President for Konami Digital Entertainment B.V. "METAL GEAR SURVIVE will offer a fresh take on the series’ famed stealth elements but within a unique co-op setting that is designed for a truly engrossing multi-player experience.”
METAL GEAR SURVIVE picks up from the ending of METAL GEAR SOLID V: GROUND ZEROES, to an alternate timeline caused by unexplained wormholes forming in the sky. Players find themselves on distorted desert landscapes full of massive half-formed structures, living biological threats, and the remains of a once strong military force now litter the landscape.
In a struggle to stay alive on this harsh terrain filled with deadly creatures, soldiers who were previously on Motherbase now must work cooperatively in order to survive. METAL GEAR SURVIVE continues the pedigree of METAL GEAR SOLID V's highly praised gameplay design, with a unique blend of stealth and co-op play mechanics. Players can strategically manage massive threats with the help of four-player online cooperative play. New weaponry will also be introduced to combat charging creatures and lethal environments as well.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (36 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (43 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (59 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (1 Hour ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (1 Hour ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)