Konami has announced at Gamescom Metal Gear Survive. The title, the first in the series without Kojima, is a coop survival set after the events of Ground Zeroes but in an alternate timeline with infected enemies. It will be out in 2017 for PC and consoles. First trailer and screens inside.
KONAMI ANNOUNCES NEW ADDITION TO THE METAL GEAR SOLID V UNIVERSE: METAL GEAR SURVIVE
Konami Digital Entertainment B.V. today announced a new addition to the METAL GEAR SOLID V experience, METAL GEAR SURVIVE.
Available on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and PC via Steam in 2017, METAL GEAR SURVIVE is a brand new co-op, stealth game that takes a divergent look at familiar METAL GEAR themes and pursues a fresh spirit of exploration in unique gameplay mechanics.
"We are delighted to announce another exciting addition to the METAL GEAR franchise,” said Tomotada Tashiro, European President for Konami Digital Entertainment B.V. "METAL GEAR SURVIVE will offer a fresh take on the series’ famed stealth elements but within a unique co-op setting that is designed for a truly engrossing multi-player experience.”
METAL GEAR SURVIVE picks up from the ending of METAL GEAR SOLID V: GROUND ZEROES, to an alternate timeline caused by unexplained wormholes forming in the sky. Players find themselves on distorted desert landscapes full of massive half-formed structures, living biological threats, and the remains of a once strong military force now litter the landscape.
In a struggle to stay alive on this harsh terrain filled with deadly creatures, soldiers who were previously on Motherbase now must work cooperatively in order to survive. METAL GEAR SURVIVE continues the pedigree of METAL GEAR SOLID V's highly praised gameplay design, with a unique blend of stealth and co-op play mechanics. Players can strategically manage massive threats with the help of four-player online cooperative play. New weaponry will also be introduced to combat charging creatures and lethal environments as well.
It goes away, like. I suppose that's why ipd is important. (1 Day ago)
@toelessfoot: Eyes? What about brains? I've heard stories of side effects like some people not feeling like their hands were their real hands in real life. Distance judgement problems etc (1 Day ago)
@MrWhite: Hopefully only using vergence on current VR isn't messing up our eyes lol (2 Days ago)
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