IMAGES | X360 Wednesday, August 17, 2011 | 10:29 PM

GC: Trailer & Screens of Rise of Nightmares

GC: Trailer & Screens of Rise of Nightmares

Sega has released some new Screenshots and a Trailer for the First Person Survival Horror Rise of Nightmares.

"Euro Vacation" Trailer

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Commented on 2011-08-17 17:43:30
Thank you Silent Hill for hot nurses!
Commented on 2011-08-19 04:11:30 In reply to digi_matrix
Posted by digi_matrix
Thank you Silent Hill for hot nurses!
Lol! They're back in the 2nd Silent Hill movie too. Rise Of Nightmares has been getting universally great previews (OK, except IGN's E3 preview where they think it's crap because they think you look silly playing it, lol!) which have made me even more excited for it than I already was. Only a month to go!! :D Here are a few choice quotes from previews:

Though it’s safe to say I most likely looked like an arm-swinging leg-kicking fool, the most important thing I realized was it didn’t matter -- I was having fun doing it.

Grisly, outrageous, and an absolute blast, Sega's interactive haunted house, Rise of Nightmares, is one of the most genuinely entertaining Kinect games yet.

Every now and again in the Gaming industry we get the chance to see something new. If you thought motion sensing technology was a factor before Xbox’s Kinect, you were wrong. Throw those motion sensing controllers in the trash!

Rise of Nightmares is an upcoming first person survival horror title by Sega, coming exclusively to the Xbox Kinect, with a motion detection control scheme that puts motion detecting controllers to shame.

The most innovative and amazing feature is of course the kinect based controls. This is beyond current motion sensing technology. Now, I like the feeling of a controller in my hands and I certainly don’t think the future of gaming is going to be all motion sensitive, just as I don’t believe 3D will be the future of movies, but the novelty of playing this game was enthralling. I didn’t have to touch anything. I stood about five feet from the Kinect and the console and waited a few moments for the device to detect the player. To face right or left, all I had to do was turn my shoulders. To step forward, put one foot forward. To step back, one foot back. Bringing your arms up to a boxing position will result in the same happening on screen, and from that position you can block or attack (attack just by punching the air if unarmed). You can duck or crouch, resulting in the same happening on screen, jog in place to sprint, kick the air in front of you to kick open doors or barrels. And it all works. There was no frustrated screwing with the position of the Kinect or anything of the sort, and I played on at least four different systems. It was fun. It was frightening. It had me sweating way harder than Wii fit ever could, since I was fighting for my life in a terrifying swarm of monsters.

Rise is definitely a next-step for motion controlled gaming. Is this the future of video games? I don’t know, and I think only time will tell.

About the game


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