IMAGES | X360, PS3, PC Tuesday, April 3, 2012 | 11:40 PM

GR Future Soldier PC Gets Details

GR Future Soldier PC Gets Details

Today Ubisoft announced that Tom Clancy's Ghost Recon Future Soldier for PC will be available in stores and for digital download on June 15th. You will find below the specs and some details.


PC version specific features:

- PC high standard visuals (DX11 renderer, new Hi-Quality Assets, new Post Process Effects, multi-monitor solutions support, TriDef stereoscopic support).
- DirectX11 enhanced: Tessellation (for soft 3D models), Compute Shaders-based realistic lighting (for Global Illumination), Volumetric Fog.
- Online Widget: Party, Friends and Ghost Feed functionality can be accessed at any moment from any screen.
- Extended party functionality: simplified and more flexible invitation system.
- Party text Chat.
- Uplay Friends system
- Fully customizable controls for the localized keyboards

A temporary broadband connection will be required for one-time product registration at first launch using the player Uplay account. From that point on, no permanent connection is required, except for online modes.

Minimum hardware requirements:

- Supported Operating Systems: Windows® XP (with Service Pack 3)/Windows Vista® (with Service Pack 2)/ Windows 7® (with Service pack 1), both 32 bit & 64 bit versions
- PROCESSOR: Intel Pentium D 3.0 Ghz or AMD Athlon64 X2 4400+ 2.2Ghz
- RAM: 1GB Windows XP / 2GB Windows Vista or Windows 7
- VIDEO CARD: 256 MB DirectX–compliant, Shader 4.0–enabled video card**
DIRECT X®: DirectX 9.0c
- DVD-ROM DRIVE: DVD-ROM speed 4x, dual-layer drive
- SOUND CARD: DirectX 9.0c – compliant sound card
- HDD space : 25 GB

Recommended Configuration:
- CPU: Intel Core2 Quad Q9450/ AMD Phenom II X4 940 or higher
- RAM: 2 GB Windows® XP / 3 GB Windows Vista® & 7®
- Graphics Card: 1024 MB DirectX–compliant, Shader 4.0–enabled video card based on nVidia GeForce GTX 460 or AMD/ATi HD 5850 or better

Additionally, Tom Clancy’s Ghost Recon Future Soldier is scheduled to release for the Xbox 360® and the Sony PlayStation®3 computer entertainment system on May 25th, 2012 in the UK.

All comments

Commented on 2012-04-04 09:57:39
Sounds great. No chance of being Steamworks, no?
Commented on 2012-04-04 10:39:11
Oh this looks promising :D
Commented on 2012-04-04 11:37:48
Nice to see them put some effort to the PC-version that was first not meant to be. :)
Commented on 2012-04-04 11:39:00
Time 2 quad supercharge my pc!
Commented on 2012-04-04 17:25:17
Blurryfield 3
Commented on 2012-04-04 17:32:16
Is the blur meant to represent their disdain towards the PC audience? Not showing them anything?

Why must Ubisoft put their anti-PC propaganda even in their screenshots?!

:P
Commented on 2012-04-04 18:15:39
I really hate motion blur in games tbh, it ruins it because it makes it feel like you're viewing everything through a camera even more, kills the belief that I'm actually playing the character. I know it IS a camera and I know their is numerous technical reasons to the blur as well as a stylised use of it, but I still really dislike it. Hope Ubi don't botch this up though.
Commented on 2012-04-04 18:21:05 In reply to Blue_Eagle44
Posted by Blue_Eagle44
I really hate motion blur in games tbh, it ruins it because it makes it feel like you're viewing everything through a camera even more, kills the belief that I'm actually playing the character. I know it IS a camera and I know their is numerous technical reasons to the blur as well as a stylised use of it, but I still really dislike it. Hope Ubi don't botch this up though.
It's not a real camera. That distinction is more semantics than anything. Depth of field and motion blur are two things I turn off in most games that let me, because they're almost always horribly implemented.
Commented on 2012-04-04 19:07:56
DX11 and high quality assets you say? The graphics whore in me is pleased.
Commented on 2012-04-04 20:10:07
Can't wait for it next month! :D
Commented on 2012-04-06 08:27:46
at the end of the month im getting my self build which meets all the requirements for the Recommended Configuration, ill be getting an AMD Bulldozer 4170 cpu with an ATI 6870 GPU and 8GB kingston hyper x DDR3 1600 memory running on windows 7 pro, all for just a little bit over £400, not bad when you think about it as the next gen consoles will be at least £300 when they come out in 2013 (might come out in 2013 except for the wii u which is supposed to be out before xmass 2012).
Commented on 2012-04-07 13:01:47 In reply to Blue_Eagle44
Posted by Blue_Eagle44
I really hate motion blur in games tbh, it ruins it because it makes it feel like you're viewing everything through a camera even more, kills the belief that I'm actually playing the character. I know it IS a camera and I know their is numerous technical reasons to the blur as well as a stylised use of it, but I still really dislike it. Hope Ubi don't botch this up though.
... I can agree if you mean over bearing of screen based motion blur... but wave a hand in front of your face. Surprise, it blurs with motion. Object based motion blur is perfectly realistic.
Commented on 2012-04-07 13:49:28
I love motion blur, but not in a exagerated way. Enough to see the game, but also enough to notice the motion blur. Many games can pull it off nicely.
The only motion blur I hate is when it looks disorted, kind of like a screentearing. Unreal Engine has it and Lost Planet 2.

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