Fully funded on Kickstarter, Grave is an open-world, surrealist survival horror experience set in a constantly changing reality. Announced for 2015 on PC, Mac, Linux and Xbox One, here is the first trailer.
Grave is an open-world, surrealist-inspired, procedural survival horror experience. Our goal is to provide a much needed update to the survival horror formula, injecting it with the tension and fear of modern horror games while still retaining the strategy and survival elements of classic genre staples. The game is being Developed in the Unity game engine, and we are hoping to push the graphical fidelity to its limit.
- Reinventing survival horror - The player can take action when frightening moments occur, but has to use strategy to find the right tool for the right job. This isn't just about stockpiling or storing inventory items.
- Light fights the darkness - Instead of guns or knives, your weapons are entirely light-based. Many of the creatures in Grave react to light, each in unique ways. Whether tossing a flashbang or igniting a puddle of gasoline, Grave presents many options for dealing with encounters.
- Ever-changing world inspired by surrealist art - Not just a visual, the world changes and rearranges itself during play. Each passing night offers a change to the experience.
- Full story progression - Not just a rogue-like or survival experience, Grave features a full story with multiple acts, strange characters and many unique elements taking advantage of the surreal setting
Developed for Windows, Mac and Linux, with Oculus Rift support where available.
This VR rhythm game looks pretty fun: [url] (5 Hours ago)
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (8 Hours ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (8 Hours ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (8 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (8 Hours ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (8 Hours ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (11 Hours ago)