Fully funded on Kickstarter, Grave is an open-world, surrealist survival horror experience set in a constantly changing reality. Announced for 2015 on PC, Mac, Linux and Xbox One, here is the first trailer.
Grave is an open-world, surrealist-inspired, procedural survival horror experience. Our goal is to provide a much needed update to the survival horror formula, injecting it with the tension and fear of modern horror games while still retaining the strategy and survival elements of classic genre staples. The game is being Developed in the Unity game engine, and we are hoping to push the graphical fidelity to its limit.
- Reinventing survival horror - The player can take action when frightening moments occur, but has to use strategy to find the right tool for the right job. This isn't just about stockpiling or storing inventory items.
- Light fights the darkness - Instead of guns or knives, your weapons are entirely light-based. Many of the creatures in Grave react to light, each in unique ways. Whether tossing a flashbang or igniting a puddle of gasoline, Grave presents many options for dealing with encounters.
- Ever-changing world inspired by surrealist art - Not just a visual, the world changes and rearranges itself during play. Each passing night offers a change to the experience.
- Full story progression - Not just a rogue-like or survival experience, Grave features a full story with multiple acts, strange characters and many unique elements taking advantage of the surreal setting
Developed for Windows, Mac and Linux, with Oculus Rift support where available.
You see a lot of people trying to emulate the success of other content makers too. That's definitely a thing. (1 Hour ago)
@MikeManiac61: I'm not 100% sure but I think that's a thing. Publishers complain if people post too much gameplay without commentary.. because they think it's like.. almost piracy. (1 Hour ago)
@GriftGFX: Well now i know. So they really to talk a lot get monetized? Maybe it's just me but i can't enjoy gameplay if a guy (RadBrad example) if they blabber much. (1 Hour ago)
You can't monetize no commentary let's play videos, I don't think. I don't think any of the Youtubers I watch are TMZ presenters though. (3 Hours ago)
@crookedmind: Youtube in a nutshell right now. Can't stand it when they need to open their mouths every 5 seconds of the video. No commentary vids should be more popular. (4 Hours ago)
Hey guys, it's your boy b0vril, here hitting you up with another shoutbox message!! (5 Hours ago)
Whaaaaaats going on guys!!! >.< (5 Hours ago)