Fully funded on Kickstarter, Grave is an open-world, surrealist survival horror experience set in a constantly changing reality. Announced for 2015 on PC, Mac, Linux and Xbox One, here is the first trailer.
Grave is an open-world, surrealist-inspired, procedural survival horror experience. Our goal is to provide a much needed update to the survival horror formula, injecting it with the tension and fear of modern horror games while still retaining the strategy and survival elements of classic genre staples. The game is being Developed in the Unity game engine, and we are hoping to push the graphical fidelity to its limit.
- Reinventing survival horror - The player can take action when frightening moments occur, but has to use strategy to find the right tool for the right job. This isn't just about stockpiling or storing inventory items.
- Light fights the darkness - Instead of guns or knives, your weapons are entirely light-based. Many of the creatures in Grave react to light, each in unique ways. Whether tossing a flashbang or igniting a puddle of gasoline, Grave presents many options for dealing with encounters.
- Ever-changing world inspired by surrealist art - Not just a visual, the world changes and rearranges itself during play. Each passing night offers a change to the experience.
- Full story progression - Not just a rogue-like or survival experience, Grave features a full story with multiple acts, strange characters and many unique elements taking advantage of the surreal setting
Developed for Windows, Mac and Linux, with Oculus Rift support where available.
@GriftGFX: the doom and gloom is for the gamer today. (5 Hours ago)
@droezelke: I stopped mid way through the season 2! (12 Hours ago)
I'm already not playing Battlefield because I'm not crazy with what DICE is doing with it. They've got a lot of work to do. (12 Hours ago)
EA is far from out of the woods, but I don't think this is the steep downhill incline you imagine for the industry. I'm not buying the doom and gloom. (12 Hours ago)
If they can develop revenue streams that don't negatively impact the user experience.. most will try. (12 Hours ago)
And while publishers may want to pursue service models, there are relatively good ways of handling that. Add to this the fact that most developers don't really want to ruin their games. (12 Hours ago)
EA is already dropping the ball all over the place. But people are reacting to it, more than ever. (12 Hours ago)