Fully funded on Kickstarter, Grave is an open-world, surrealist survival horror experience set in a constantly changing reality. Announced for 2015 on PC, Mac, Linux and Xbox One, here is the first trailer.
Grave is an open-world, surrealist-inspired, procedural survival horror experience. Our goal is to provide a much needed update to the survival horror formula, injecting it with the tension and fear of modern horror games while still retaining the strategy and survival elements of classic genre staples. The game is being Developed in the Unity game engine, and we are hoping to push the graphical fidelity to its limit.
- Reinventing survival horror - The player can take action when frightening moments occur, but has to use strategy to find the right tool for the right job. This isn't just about stockpiling or storing inventory items.
- Light fights the darkness - Instead of guns or knives, your weapons are entirely light-based. Many of the creatures in Grave react to light, each in unique ways. Whether tossing a flashbang or igniting a puddle of gasoline, Grave presents many options for dealing with encounters.
- Ever-changing world inspired by surrealist art - Not just a visual, the world changes and rearranges itself during play. Each passing night offers a change to the experience.
- Full story progression - Not just a rogue-like or survival experience, Grave features a full story with multiple acts, strange characters and many unique elements taking advantage of the surreal setting
Developed for Windows, Mac and Linux, with Oculus Rift support where available.
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (57 minutes ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (58 minutes ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (59 minutes ago)
@aphex187: BF4 won't leave my SSD 'til BF5 is out. So maybe never.. DICE should let trigger lead BF5 (1 Hour ago)
Really digging the new event in Overwatch. Is it a continuing story? I thought I heard the event will move along a narrative on each end date or something. Might be wishful thinking... (1 Hour ago)
The problem with MGS2 is that like 80% of the game is story, and the story sucks. When you get to play, MGS2 is good. (1 Hour ago)
@nostradamus: very interesting vid. Had no idea MGS2 had so much detail. Crazy what the PS2 and Kojima could pull off. (2 Hours ago)