The Rollcage-inspired combat racer GRIP from Caged Elements, currently on Steam early access, will launch fully later this year and will also make its way on PS4, Xbox One and Switch thanks to a partnership with indie publisher Wired Productions. It will feature online, offline and split-screen modes.
COMBAT RACING TURNED UPSIDE DOWN IN GRIP
Futuristic Combat Racer GRIP Coming to Xbox One, PlayStation® 4, Nintendo Switch and PC, Fully Charged with Wheels-to-the-Wall Action
Watford, United Kingdom and Toronto, Canada, March 20, 2018 – Wired Productions Ltd., a leading independent video games publisher, and ground-breaking developer Caged Element Inc. are thrilled to announce that GRIP – the ferociously fast, futuristic combat racer – is set to arrive on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one entertainment system from Microsoft, Nintendo Switch™ and Windows PC via Steam in 2018.
Fully enhanced for PlayStation 4 Pro and Xbox One X, GRIP was inspired by the Rollcage games of the late 90’s and backed by a highly-skilled and accomplished team. Harnessing the power of Unreal® Engine 4 to deliver gravity defying physics alongside a bristling arsenal of outlandish weapons, GRIP delivers the fastest, most competitive racing experience ever. Featuring a killer soundtrack, furious speeds and intense action, GRIP is guaranteed to generate unforgettable gaming moments - online or offline - with nail-biting split screen racing and tournaments.
Evolved from the age of street racing, the world of GRIP is brutal and cut-throat to the core. To win the race is never enough, greatness comes from the journey and the trail of merciless destruction you unleash upon your rivals along the way.
Scale walls, ceilings and anything else you can get your tires on to... as you master tantalizing tracks, tricks and perform mind-blowing stunts to race your way across the cosmos. Customise your vehicle, utilize devastating weapons and exploit a destructible environment to ensure not only victory, but the complete annihilation of your opponents.
“We’re very excited to finally announce our partnership with Wired Productions today,” said Chris Mallinson, Game Director at Caged Element. “GRIP began as a passion project paying tribute to the great Rollcage games and racers of a past era, but it’s now truly transformed into a fully-fledged, futuristic combat racer fit for this generation. We’re extremely proud of the game and can’t wait to unleash it later this year on all platforms. Combat racing is back, baby.”
“As long-standing fans of Rollcage and the combat racing genre, we’re delighted to sign GRIP and to build our partnership with the incredible team at Caged Element,” said Leo Zullo, Managing Director at Wired Productions. “Born from passion and nostalgia, driven by great minds and taking full advantage of the latest capabilities in both engine and hardware, GRIP is a racer with limitless horsepower and the title to keep your eye on this year.”
GRIP will make its US debut this week at the Game Developers Conference (GDC) in San Francisco, in South Hall, Booth #1023 (in the UKIE area of the show) and will be available for consumers to get hands on for the first time at PAX East, Booth #20031 (Boston, USA) and EGX Rezzed (London, UK).
GRIP is currently available in early access on Steam, with a fully tuned release planned for PlayStation 4, Xbox One X, Nintendo Switch and PC later this year.
For more information visit <688b>http://www.wiredproductions.com.688b> Fans can get the latest news by joining the GRIP communities on Facebook, Twitter and Discord.
The other scenes that had all CG models of the actors and actress were so well done, I didn't realise it was entirely all rendered. Joi for example is almost completely CG overlaid with the actress. (1 minute ago)
Tarkin in Rogue One looked great right up until he started moving and talking. Then it just looked ridiculous. BR's Sean Young is a bit similar, but its only really her mouth moving that I find off (3 minutes ago)
CGI was at the point of being capable of rendering photo realistic humans a while ago. It's just the animation that lets it down. (4 minutes ago)
@Melmoth: That's the hard stuff because you instantly know its not real, though. The invisible stuff is usually stuff that isn't animated, like cityscapes and ambient background effects. (5 minutes ago)
how many will point out that the snow by the roadside is a visual effect. those kind of effects are used all the time without people noticing. (8 minutes ago)
funny thing is... if you want to find amazing lit and looking marble hallways with statues and fine architecture in a game, maybe... play Ryse? kinda akward. (8 minutes ago)
@MrWhite: "invisible" CGI is more easily fooling the audience. When you see superheroes fly around in a city, or young versions of old actors, you know it's not real. while watching a family drama.. (8 minutes ago)