After voting, our impartial jury finally managed to agree on the five winners of our Outland contest. In partnership with Ubisoft, we proposed to you to win five XBLA codes by showing the artist in you.
Let's not wait any longer, here are the 5 winners:
We wished we had more codes to give as many of you deserved to win, but we had to make a choice. Thanks everyone for participating, and congratulations on the five winners! You will find all the drawings below.
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (2 Hours ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (2 Hours ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (2 Hours ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (2 Hours ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (2 Hours ago)
And like.. what's the purpose of the loot itself. (2 Hours ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (2 Hours ago)