Rise of the Tomb Raider has been a very controversial title ever since it was announced as an Xbox One exclusive 15 months ago. This controversy will now - albeit still partially probably - be gone as we have finally been able to play and complete the game and are now able to tell if Microsoft's bet has been the right one! Note: No new videos since apparently the NDA still forbids us to show you more than we did last week. It's odd, but we're not taking any chances.
As usual the full text of the review is available in the French version of the site, but we still translated our verdict and the plus / minus section.
We had a great time playing Rise of the Tomb Raider. It's a solid sequel of an already quite good title, and the new gameplay features help to alleviate the feeling that it's just more of the same with different environments. It took us around 15 hours to complete the with a 73% completion rate, with many things left to do in the open world zones. With a better story and a better framerate this would have been one of the best action/adventure releases in a long time, but as it is, it's still a very solid and enjoyable title to discover for all Xbox One owners!
On the plus side
+ Takes the solid basis of the reboot and makes it better
+ The open worlds and their many activities
+ The crafting really makes us go and explore
+ Some environments look amazing
+ A bit more puzzles than before
+ Some interactions with NPCs
On the down side
- The framerate can get bothersome
- The aliasing is sometimes very visible
- Predictable and pedestrian story
wtf Maaaaaaan, what a trip, thats like, the 80s, (15 Hours ago)
@nostradamus: I played cross-play in 1989. Amiga + Atari ST with null modem cable in Populous and Stunt Car Racer. That's almost 30 years ago, and the industry's not moved much further since then. (15 Hours ago)