Microsoft sent us a beta key for Halo Reach and we of course recorded a long gameplay session for quite a few upcoming videos. Let's start with the Covi Slayer mode, quite a different one from the usual in terms of gameplay thanks to the major speed and movement boosts of the Elites, making the gameplay much faster. So far it seems like a not so popular mode since we only managed to play it once in three hours, so we could only record this one session where our friend Zepitou playing here had to discover everything, so I decided to leave it uncut for you guys to really see how different it can feel.
Although I think it's kinda time to retire Dunia. (7 minutes ago)
@HR2: a lot of studios used modified UE3, games like Arkham Knight, XCom2, both being very problematic on pc. Interesting to see what those studios will do for their next games. (7 minutes ago)
@HR2: Ubisoft uses their own engines. They have like.. three solid in house game engines. (8 minutes ago)
@Melmoth: agreed. speaking of Ubisoft, I wonder which engine they're using for the next Splinter Cell. a heavily modified UE3 like Batman AK or UE4? (17 minutes ago)
yea, Bloodborne seemed to be the right time (new gen hardware) for such effects. like the parallax occlusion mapping on most surfaces. (22 minutes ago)
watchdogs was first shown 18 months before the X1 and PS4 release, and a year before the hardware reveal. They predicted what the nextgen capabilities would be, but overshot it. (26 minutes ago)
when you're developing for a fixed platform that's been out a few years, especially if it's your second game on the platform, it's easier to home in early on engine features (28 minutes ago)