TRAILER | X360, PS3, PC Tuesday, August 28, 2012 | 4:01 PM

Hearthfire out soon

Hearthfire out soon

On September 4, Hearthfire, the new downloadable content of The Elder Scrolls V: Skyrim, will be available on Xbox Live for the price of 400 Microsoft Points. For such a cheap amount, you will be able to build your own house, furnish it and protect it from thieves. Last but not least, adopting kids will now be completely possible to make your home as sweet as possible.

Hearthfire

All comments

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Commented on 2012-08-28 16:21:14
Adopting kids, lol they mean kidnapping kids.
Commented on 2012-08-28 16:40:00
I'm surprised anyone actually wants more of this game. It was so boring. And the loot/weapon system was just completely broken. No game should alow you to manufacture the best weapon in the entire game within the first few hours, it makes exploration redundant since you know you will never find anything better.

They need to change things up a bit from their usual "bethesda template", maybe take some ideas from borderlands. A game that lets you constantly find better loot, even if it is randomly generated weapon. It's better then what skyrim had.
Commented on 2012-08-28 18:31:31
@KORNdog: I can't fathom how someone could criticize Skyrim for being "boring", I mean unless you're not at all interested in the medieval fantasy thing I am generally not into that myself, I found Skyrim tedious but not boring.

I also must have missed this amazing weapon one could craft, as 70 hours in and I still felt under powered. Maybe because I didn't play much of main quest?

Although, admittedly I always seem to manage playing these games wrong and the ratio of frustration to enjoyment isn't good.. This is one of the reason I have put off playing Dark Souls.
Commented on 2012-08-28 18:39:54 In reply to b0vril
Posted by b0vril
@KORNdog: I can't fathom how someone could criticize Skyrim for being "boring", I mean unless you're not at all interested in the medieval fantasy thing I am generally not into that myself, I found Skyrim tedious but not boring.

I also must have missed this amazing weapon one could craft, as 70 hours in and I still felt under powered. Maybe because I didn't play much of main quest?

Although, admittedly I always seem to manage playing these games wrong and the ratio of frustration to enjoyment isn't good.. This is one of the reason I have put off playing Dark Souls.
You can't miss it, level up your crafting, and make the weapon and armour yourself...in my case, dragon scale armour, deadric bow. Enchanted. Unbeatable. Made all caves/dungeons/ruins pointless.

It's boring wandering a world with nothing to offer you. So i didn't. Stopped playing about 40 hours in. Won't go back to it.
Commented on 2012-08-28 18:40:23
"will be available on Xbox Lie for the prie"

Nice, I heard that the cake is a lie too.

Seems like they're turn Skyrim to some kind of Sims game now.
Commented on 2012-08-28 18:47:37
I hope someone makes an overhaul, like Oscuro's for oblivion, for skyrim. Put some fun back in to the game.

This however looks like well...a complete waste of money. Making your own house, sure thing but i'd rather not pay for that feature. Horse armor all over again :P
Commented on 2012-08-28 19:59:59
Looks like shit IMO.

From a dragonslayer to a farmer, yes, retired so soon? lol
Commented on 2012-08-28 20:55:01
Next expansion: The Jarl content pack.

*Be a Jarl
*Sit on a throne
*Send adventurers on quests
*Sit on a throne some more
*Sign legislation
*Unique, never before seen gameplay - Sit on throne WHILE signing legislation
Commented on 2012-08-28 21:32:15 In reply to KORNdog
Posted by KORNdog
You can't miss it, level up your crafting, and make the weapon and armour yourself...in my case, dragon scale armour, deadric bow. Enchanted. Unbeatable. Made all caves/dungeons/ruins pointless.
But can you really do it that quickly? I medalled around with the crafting stuff a bit but it seemed like a very time consuming & boring thing to do.
Posted by KORNdog
It's boring wandering a world with nothing to offer you. So i didn't. Stopped playing about 40 hours in. Won't go back to it.
I guess from a solely hardcore game experience it might be considered boring, but with games like Skyrim, I find the atmosphere, art & architecture really make it fascinating to explore, even the rather remedial combat can feel great when presented as it can be in Skyrim.

I guess I just love exploring tombs.
Commented on 2012-08-28 21:42:26 In reply to b0vril
Posted by b0vril
I guess from a solely hardcore game experience it might be considered boring, but with games like Skyrim, I find the atmosphere, art & architecture really make it fascinating to explore, even the rather remedial combat can feel great when presented as it can be in Skyrim.

I guess I just love exploring tombs.
I liked exploring tombs/ruins and dungeons in oblivion and morrowind, liked exploring the wastes in fallout 3 and new vegas, but when there is nothing to be found in the dungeons of skyrim, why even bother? You explore in the hopes of finding something cool, something better then your current equiptment. The loot is the draw. But skyrim didn't have that. Instead they made the best equipment in the game the stuff you forge and enchant yourself. That was their biggest mistake. I would take randomly generated appearence and stats over what skyrim has. Enemies stopped being difficult too so it didnt even have the "dark souls" effect of a consistent challenge. It became an easy and boring world to explore...So i gave up on it.
Commented on 2012-08-28 22:43:26 In reply to KORNdog
Posted by KORNdog
I'm surprised anyone actually wants more of this game. It was so boring. And the loot/weapon system was just completely broken. No game should alow you to manufacture the best weapon in the entire game within the first few hours, it makes exploration redundant since you know you will never find anything better.

They need to change things up a bit from their usual "bethesda template", maybe take some ideas from borderlands. A game that lets you constantly find better loot, even if it is randomly generated weapon. It's better then what skyrim had.
well if you are playing on console I can see you're point that it gets repetitive after 40hrs in. But if you can or have PC version there are small things called mods :)
those small things changed the game so much , I was able to make my own experience with them. Make the game you would like to play with mods.
btw there is a mod that lets you build you're own house and execution is implemented very well.
Commented on 2012-08-29 00:00:45
This game was marketed well I think and ended up in the hands of some people that maybe thought it to be something they didn't get. It will be interested to see how well their next game sells. I personally think this sort of thing can be done much better and that games like Skyrim slow down the progression of this genre

Commented on 2012-08-29 00:23:43
In a broad sense i think a game like Dark Souls pulls off both the RPG character building, exploration and loot way better than Skyrim. The only thing Skyrim really has going for it imo is the huge size and the fact that it's so super approachable. That's kinda what i think makes it a bit dull, there's no sense of discovery. You never go "Ah, that's cool! I didn't know that!" at any point in the game, because everything is so cookie-cutter and over explained. Though i think that's a problem with many games today, it's played so safe that it becomes boring. I think that's why i'm starting to find competitive games more and more entertaining, because they have a changing meta game that let's you discover new strategies and solutions to problems and actually grow with the goddamn game. In skyrim you'll be just as stupid and bored by the end as you were when you started, whereas in a game like Demon's/Dark Souls i couldn't wait to rip through that fucker again with all the shit i learned on my first playthough.

Again, i think the next TES game should scale down in size and amount of content and focus on actually making a good narrative (after 5 games it's about time they did), interesting and unique locations to explore and just up the loot like crazy. I mean i'd rather have a long, well told main quest than 5 bazillion little shit fetch-quests. That's not to say that there shouldn't be any side quests, they just need to balance that shit out and raise the quality of all of it. Basically i'd take half the content at double the quality ANY day.
Commented on 2012-08-29 00:42:11 In reply to Megido
Posted by KORNdog
You can't miss it, level up your crafting, and make the weapon and armour yourself...in my case, dragon scale armour, deadric bow. Enchanted. Unbeatable. Made all caves/dungeons/ruins pointless.

It's boring wandering a world with nothing to offer you. So i didn't. Stopped playing about 40 hours in. Won't go back to it.
I've seen things in Skyrim so cool I had to stop and stare and my mouth just kind of hung open. If that kinda game isn't for you, that's cool. But it is what it is and it works for a lot of people, so it clearly isn't boring, it just isn't for you. There's a ton of cool shit in the world, and it doesn't take much to find it.
Posted by Megido
In a broad sense i think a game like Dark Souls pulls off both the RPG character building, exploration and loot way better than Skyrim. The only thing Skyrim really has going for it imo is the huge size and the fact that it's so super approachable. That's kinda what i think makes it a bit dull, there's no sense of discovery. You never go "Ah, that's cool! I didn't know that!" at any point in the game, because everything is so cookie-cutter and over explained. Though i think that's a problem with many games today, it's played so safe that it becomes boring. I think that's why i'm starting to find competitive games more and more entertaining, because they have a changing meta game that let's you discover new strategies and solutions to problems and actually grow with the goddamn game. In skyrim you'll be just as stupid and bored by the end as you were when you started, whereas in a game like Demon's/Dark Souls i couldn't wait to rip through that fucker again with all the shit i learned on my first playthough.

Again, i think the next TES game should scale down in size and amount of content and focus on actually making a good narrative (after 5 games it's about time they did), interesting and unique locations to explore and just up the loot like crazy. I mean i'd rather have a long, well told main quest than 5 bazillion little shit fetch-quests. That's not to say that there shouldn't be any side quests, they just need to balance that shit out and raise the quality of all of it. Basically i'd take half the content at double the quality ANY day.
The size of the game is the thing about the game. Skyrim has so much really really good content. I've spent over 200 hours in the game and loved pretty much all of that time and never felt like I couldn't find new, interesting content.
Commented on 2012-08-29 01:00:26
Like what? The main quest is a joke, the guilds ar elike 3 quests each and pretty much all the side quests i went on were fetch-quests. And as per usual TES standard the fabulous choice of environment are the usual contenders: Dank cave, Crypt, Ruin, Another Kind of Dank Cave and Dwemer Ruin. Combine that with the utter SHITE storytelling and...well, what's left?

I just don't see what is so good about the content in Skyrim. At all. It's mediocre at best and terrible at worst.

And what do you mean by interesting content? Traipsing around the map collecting words? The random fetch-quests you pick up along the way? I think i played for about 100 something hours, i was doing shit left and right but after a while i just felt it was going nowhere. So i did the main quest. 3 hours later i was done. GG. A hundred hours is a long time though, but they weren't all that fun to be honest. After the novelty of it being a new game wore off all of the content, including systems and game mechanics are just so freakishly shallow that the game gets instantly boring. There's no depth to any of it, least of all the quests and narrative.
Commented on 2012-08-29 02:03:24 In reply to KORNdog
@Korndog I completely agree with you here,you just described my experience to a tee.The lack of loot made it so boring for me also,who wants to see the same armor set for 100 hours?
Commented on 2012-08-29 02:10:43 In reply to Megido
Posted by Megido
Like what? The main quest is a joke, the guilds ar elike 3 quests each and pretty much all the side quests i went on were fetch-quests. And as per usual TES standard the fabulous choice of environment are the usual contenders: Dank cave, Crypt, Ruin, Another Kind of Dank Cave and Dwemer Ruin. Combine that with the utter SHITE storytelling and...well, what's left?

I just don't see what is so good about the content in Skyrim. At all. It's mediocre at best and terrible at worst.

And what do you mean by interesting content? Traipsing around the map collecting words? The random fetch-quests you pick up along the way? I think i played for about 100 something hours, i was doing shit left and right but after a while i just felt it was going nowhere. So i did the main quest. 3 hours later i was done. GG. A hundred hours is a long time though, but they weren't all that fun to be honest. After the novelty of it being a new game wore off all of the content, including systems and game mechanics are just so freakishly shallow that the game gets instantly boring. There's no depth to any of it, least of all the quests and narrative.
Still got 100 hours of game out of it :) Hell, even Korn got 40 hours. That's still far longer than most games...
Commented on 2012-08-29 02:20:05 In reply to Frozpot
Posted by Frozpot
Still got 100 hours of game out of it :) Hell, even Korn got 40 hours. That's still far longer than most games...
For my 90 dollars spent on it thats the least i'd expect.
Commented on 2012-08-29 02:56:37 In reply to Frozpot
Posted by Frozpot
Still got 100 hours of game out of it :) Hell, even Korn got 40 hours. That's still far longer than most games...
40 hours certainly isnt a "short" amount of game-time. But compared to bethesdas other efforts, such as morrowind, oblivion, fallout and even obsidians new vegas, where i put in well over 100 hours a peice, it is kind of dissapointing. There was much more to do in the game when i shelved it, my issue is that there was no reason to do it.

I agree with megido, they could do with reducing the amount or arbitrary, menial tasks, as well as the size of the world and increase narrative and objective based gameplay. The amount of fetch quests in skyrim just made the game a chore. And the main story arch was crap, and poorly told.

I liken bethesda template style RPG's to R* open world template. They do the job, no doubt, but i've grown tired of just how similar those games within that template are. Skyrim was the last straw for me untill something drastic changes within the franchise. Similarly TLaD/BoGT and RDR where the last straw for the R* template open world game. Until i know big changes have taken place. I won't be buying anymore games from either.
Commented on 2012-08-29 04:26:18
Man all you stains showed up for the circlejerk, huh?
Commented on 2012-08-29 05:56:41 In reply to KORNdog
Posted by KORNdog
40 hours certainly isnt a "short" amount of game-time. But compared to bethesdas other efforts, such as morrowind, oblivion, fallout and even obsidians new vegas, where i put in well over 100 hours a peice, it is kind of dissapointing. There was much more to do in the game when i shelved it, my issue is that there was no reason to do it.

I agree with megido, they could do with reducing the amount or arbitrary, menial tasks, as well as the size of the world and increase narrative and objective based gameplay. The amount of fetch quests in skyrim just made the game a chore. And the main story arch was crap, and poorly told.

I liken bethesda template style RPG's to R* open world template. They do the job, no doubt, but i've grown tired of just how similar those games within that template are. Skyrim was the last straw for me untill something drastic changes within the franchise. Similarly TLaD/BoGT and RDR where the last straw for the R* template open world game. Until i know big changes have taken place. I won't be buying anymore games from either.
I certainly won't argue, but I still enjoyed the game a great deal. Way more than 40 hrs for me. Of course, I had to look at it like I was just the wandering badass after a while- I didn't even loot the bodies- I was just "adventuring"...
Commented on 2012-08-29 07:04:29 In reply to eeZee
Posted by eeZee
Man all you stains showed up for the circlejerk, huh?
You just here to troll or would you like add something intelligent to this thread?
Commented on 2012-08-29 09:04:30
Most of the negative comments were't that insightful and contained mostly opinion. I might as well chime in and say that Skyrim is the 2nd best Elder Scrolls game right behind Morrowind. Oblivion was a disappointing pile of crap that not only didn't deliver but was a step backwards from Morrowind.
Commented on 2012-08-29 13:15:28
Still play Skyrim most nights, not got DLC yet, but i will.

It is the game to come out in a long time, and i want more.
Commented on 2012-08-29 14:10:59 In reply to KORNdog
Posted by KORNdog
I liked exploring tombs/ruins and dungeons in oblivion and morrowind, liked exploring the wastes in fallout 3 and new vegas, but when there is nothing to be found in the dungeons of skyrim, why even bother?
Why bother?

Well I found the world in and of itself more than fascinating enough to explore without some stat reward at the end, that's why I bothered.
Posted by Megido
That's kinda what i think makes it a bit dull, there's no sense of discovery. You never go "Ah, that's cool! I didn't know that!" at any point in the game, because everything is so cookie-cutter and over explained. ...
Well I don't get that at all, because I had plenty of "Ah, that's cool!" moments.
Posted by Megido
Again, i think the next TES game should scale down in size and amount of content and focus on actually making a good narrative...
I'd argue that games should cut back on the very player involved narrative. I think the strong point for these types of games is as a container for the world and it's history; the player creates his own narrative by exploring the world like an archive.

What I am saying is the game should be a massive treasure hunt. NPC interactive would be reduced to information rather than quests.
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