Ninja Theory reveals in-game footage of its quite interesting and promising title Hellblade. The game deals with psychosis and mental health as players control Senua, a Celtic warrior traumatised by a Viking invasion. Developed for PC and PS4, out in 2016. Get the videos, screens and details inside.
Ninja Theory to explore psychosis in new game - Hellblade
Ninja Theory, a Cambridge, UK based independent games developer, announced today that mental health and psychosis are the key themes explored in Hellblade. Inspired by historical events, Hellblade tells the story of Senua, a Celtic warrior who is left traumatised by a Viking invasion. This third person action game, being developed for PlayStation 4 and PC, will follow Senua’s journey into a vision of hell that is the manifestation of her own mental illness.
In order to ensure a sensitive and accurate portrayal of the subject, Ninja Theory has been working closely with Psychiatrist and Professor of Health and Neuroscience from the University of Cambridge, Paul Fletcher, as well as arranging to consult with people who have experience of mental health difficulties.
Paul Fletcher said: “True understanding of mental health is not simply about books, lectures or verbal descriptions but from deeper engagement on all levels. Working with Ninja Theory has shown me the potential that gaming has for sharing in a character's experiences and engendering empathy in ways that go well beyond those offered by simple academic descriptions. Maybe this approach will contribute powerful new ways of challenging stigma.”
Hellblade is being developed by a small team of 15 people under a development model Ninja Theory call Independent AAA. This approach sees the game being created with all the creative freedom of ‘indie’ development, but with the production values of AAA blockbuster games.
Tameem Antoniades, Chief Creative Director at Ninja Theory, said: “In Hellblade we are pursuing creative independence in order to explore a compelling subject matter and gaming experience that would not be possible under the current retail model. In movie terms, this would be a quality independent film, not a Hollywood blockbuster. Digital self-publishing means that we can offer a smaller, but high quality game at around half the price of retail games.”
The project is supported by the Wellcome Trust, a global charitable foundation which aims to build a greater public understanding of science, and in particular health.
Iain Dodgeon, Creative Partnerships Manager at the Wellcome Trust, added: “More and more, games have an exciting and innovative role to play in giving us new perspectives on health and mental health challenges. Rather than being a didactic game teaching us about psychosis, Hellblade allows us to explore it through the creation of a compelling and complex character, and the world that she inhabits.
@scoobs0688: Go play multiplayer now and especially the new HORDE. I have played that for so many hours. I am forcing myself toi take a break now lol, it was eating my free time (2 Hours ago)
[url] man, the new micromachines actually looks good. who woulda thunk it. (3 Hours ago)
lol unshited as online competitive? don't make me laugh. (8 Hours ago)
I liked the first one. The cover system works okay in elimination deathmatch. I'm not a fan of sticky cover as a rule though. Especially now that many games have done contextual auto cover that works. (10 Hours ago)
I guess so? It's been a long time since I played one to be fair (10 Hours ago)
Yea.. that's what Gears of War is. (11 Hours ago)
also GOW looked interesting from some of the competitive matches I saw. But lots of weird sticky cover play (12 Hours ago)