UNIGINE Corp. released a pretty nice-looking benchmark, so we decided that it was time to forget the horrible graphics engine of Aliens: Colonial Marines to see something nice. Until we have time to prepare a video (maybe even a couple on two different rigs), here is a big bunch of homemade images we captured in extreme HD quality. A first glimpse of the future? Update 1: First video added. It was captured with all details maxed out except for AA (4x only) with the following rig: Intel Core i5, OC 3.32 GHz, 8 Go RAM, Windows 7 64, Nvidia Geforce GTX 670 Gainward OC. Update 2: Second video added. It was captured with all details maxed out (Extreme HD preset), AA8x with the following rig: Intel Core i7 2700K OC 4.7 GHz, 16 Go RAM, Windows 8 64, 2x Nvidia Geforce GTX 680 Gainward SLI.
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (3 Hours ago)
These Quake betas are too short. They could at least run later into Sunday. (5 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (5 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (6 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (7 Hours ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (7 Hours ago)