Since we won't be able to give you off-screen videos of Assassin's Creed III: Liberation before next week, we thought you might be happy to see a bunch of homemade images of the game. Considering it's a handheld title set in an open environment, this episode looks quite good. Sure, there are a few framerate and aliasing issues, some occasional problems with the shadows or other visual elements too, but it is also the first Assassin's Creed game to feel like one on a handheld. Our only grip with it for now is with the sound quality of the voices, which sound pretty bad. Don't get us wrong, we don't mean the actors aren't good, it's the audio quality we feel is weak. It almost sounds like the first Broken Sword title if you catch our meaning.
Once you get immersed in what you're doing. By the end of it I really saw nothing wrong with a lot Poly Lara running around a realisticly rendered world at all. (1 Hour ago)
It's maintained the realistic proportions and movements of modern Lara. But combined them with an aesthetic that was classic (albiet polygonal) it's weird how you stop noticing those visual diffences (1 Hour ago)
But it's still more recognisably "tomb raider". I played half of rise of tomb raider with the classic polygonal Lara model and that was a good compromise. (1 Hour ago)
@MrWhite: I think there's still a bit of a jarring visual thing between the silicone sex doll proportions of Lara and the realistically realised world she's running around in. (1 Hour ago)
SFV is a very good game. I'm glad Capcom stuck with it despite the rocky start. (1 Hour ago)