Incandescent Imaging's sole developer Dylan Browne has started a few days ago an IndieGoGo campaign to seek funding for his sci-fi horror adventure game Caffeine. Players awaken as a young boy aboard a Caffeine mining space station only to notice he is seemingly alone. Something bad happened and you'll have to explore in order to learn what transpired. The title uses Unreal Engine 4 but an early "proof concept" demo running in UE3 is available.
@Moonwalker: The design is pretty much locked down 18 months before a console hits the shelves. you can change things like voltage, frequency and the amount of system memory, but not the APU design. (2 minutes ago)
@Melmoth: exactly. They're just "confirming" stuff we knew. They're just feigning knowledge so they're first. (3 minutes ago)
@Moonwalker: and who's he? How have they changed? Got worse? Got better? (5 minutes ago)
and things like "rasterisation efficiency improves as resolution increases".. which is standard stuff. (5 minutes ago)
what's talked about in the eurogamer seems most like info already out there in one way or another, like hardware features that were introduced in the polaris, and the ms e3 slides. (7 minutes ago)
@GriftGFX: Enjoyed BF1 for a short period of time but it's one of my least played games in the series. Uninstalled it late november. (7 minutes ago)
@KORNdog: Well they were right about the switch, so.. (19 minutes ago)