Dark Energy Digital has announced that Microsoft will publish their game Hydrophobia exclusively on Xbox Live Arcade. The third-person survial game should be available later this year. Press release, images and a trailer after the jump.
Microsoft to publish Hydrophobia as Exclusive title on Xbox LIVE® Arcade
Dark Energy Digital, a British developer and publisher of video games specializing in digital delivery, is delighted to announce the upcoming action-adventure blockbuster “HydrophobiaTM” will be published exclusively on Xbox LIVE® Arcade.
“HydrophobiaTM” has been developed using Dark Energy Digital’s own “InfiniteWorldsTM” game creation system, which uses bespoke procedural technology. This allows for a AAA retail quality experience for a tiny fraction of the usual file size, pushing back the boundaries for downloadable games.
The game will also be the first outing for Dark Energy Digital’s revolutionary “HydroEngineTM” technology – the first true fluid dynamics engine for games. “HydroEngineTM” models flowing water in real-time, a true physics simulation with emergent behavior which affects objects and characters in the scene with jaw-dropping authenticity.
“HydrophobiaTM” is set in the near future when the world has become massively over-populated, and takes place onboard the “Queen of the World”, a city sized ship which tours the globe and is home to the wealthy elite. An epic backstory reveals the rise of Malthusian politics as all eyes look to NanoCell, one of the Founding Fathers of the great vessel, who has vowed to develop the technology which will feed the burgeoning human population.
“Hydrophobia is set to be a trailblazing title which expands the spectrum of what is possible on Xbox LIVE Arcade. HydroEngine delivers a gameplay experience unlike anything you have seen before and, with awesome graphics and an epic backstory to boot, Hydrophobia really is the full package” – Mark Coates, Producer, Microsoft Game Studios.
I really like the idea of GRW.. I wish the world was a little more interactive and the experience a little more varied. (49 minutes ago)
I'm definitely not getting it at launch if I'm ever playing it. (51 minutes ago)
But yea.. the beta didn't really aid my interest in the game. They may have missed the mark on this one. (51 minutes ago)
Bullet holes on corpses? lol... (52 minutes ago)
That's what I meant, but couldn't put into words when I said the game feels "hollow". Really doubt Ubisoft can fix it before launch, but maybe after several months. (1 Hour ago)
From the soldier: "But this game doesn't have that same FEEL for me. It's buggy and clunky, and floaty. There's no impact or weight to anything, I know that sounds vague but it's what I experienced." (1 Hour ago)
The man raises a lot of good points. Weapons sound weak, no bullet holes on enemy corpses, can't drag bodies to hide them, sound mix is flat and dull. Needs a lot of work. (1 Hour ago)