Electronic Arts released these images and this artwork of Battlefield Bad Company. I guess you've already seen most if not all of them elsewhere, but still it looks as good as ever!
MrWhite v-----https://media1 .giphy.com/media/v1.Y2lkPTc5MGI3NjExdmlk Y2lkPTc5MGI3NjExdmlkdG1jYW11cWRuZTg0bmRzamxqaXk2emprdzExNHhq dG1jYW11cWRuZTg0bmRzamxqaXk2emprdzExNHhqb3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlf amxqaXk2emprdzExNHhqb3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif b3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif bnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif aWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif GQsdqG04uc/giphy.gif (2 Days ago)
Loakum *takes a sip of grape juice* The Great Awakening is happening…. (6 Weeks ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (16)
that first pic is very impressive. nice looking textures!
Quote:
Last year tri-Ace revealed it was working on an untitled RPG for the Xbox 360, and today finally the first, scant, details emerge in the latest Famitsu issue. After its latest Valkyrie Profile for Square Enix, tri-Ace is getting its feet wet with a fantasy based RPG titled Infinite Undiscovery, which will use the developers typical real time combat system.
...and from a nice guy named jasper:
Quote:
Famitsu also had an interview with Sakaguchi, some highlights (stolen from Gaf):
- In the opening movie for Lost Odyssey you can seamlessly input commands for the battle scene.
- Combat is not action driven but command menu driven.
- The playable demo lasts for 40-60 minutes.
- The final game will have even higher quality than the demo.
- The modeling for the movies are almost identical to the realtime models.
- Inoue (the character designer) is personally checking all the models.
- The demo's battles will just the most basic part of the system. The more indepth systems will be excluded.
- The character growth systems and so on will be in the final game only.
- Surviving enemies inherit the powers of those who are killed.
- Since the main character cannot die either there will not be a possibility of game over.
- The final game will use a physics engine.
- The final text message on the playable demo was written by Shigematsu (scenario writer for the various short stories that make up the game).
- Lost Odyssey will be playable at TGS, with the demo disc being released with Famitsu in early November.
- Lost Odyssey will be out in 2007.
- Blue Dragon will DEFINITELY be released within 2006.
- ASH is being targeted for the first half of 2007.
- There will be more titles being announced from Mistwalker.
Quote:
Last year tri-Ace revealed it was working on an untitled RPG for the Xbox 360, and today finally the first, scant, details emerge in the latest Famitsu issue. After its latest Valkyrie Profile for Square Enix, tri-Ace is getting its feet wet with a fantasy based RPG titled Infinite Undiscovery, which will use the developers typical real time combat system.
...and from a nice guy named jasper:
Quote:
Famitsu also had an interview with Sakaguchi, some highlights (stolen from Gaf):
- In the opening movie for Lost Odyssey you can seamlessly input commands for the battle scene.
- Combat is not action driven but command menu driven.
- The playable demo lasts for 40-60 minutes.
- The final game will have even higher quality than the demo.
- The modeling for the movies are almost identical to the realtime models.
- Inoue (the character designer) is personally checking all the models.
- The demo's battles will just the most basic part of the system. The more indepth systems will be excluded.
- The character growth systems and so on will be in the final game only.
- Surviving enemies inherit the powers of those who are killed.
- Since the main character cannot die either there will not be a possibility of game over.
- The final game will use a physics engine.
- The final text message on the playable demo was written by Shigematsu (scenario writer for the various short stories that make up the game).
- Lost Odyssey will be playable at TGS, with the demo disc being released with Famitsu in early November.
- Lost Odyssey will be out in 2007.
- Blue Dragon will DEFINITELY be released within 2006.
- ASH is being targeted for the first half of 2007.
- There will be more titles being announced from Mistwalker.
Lets hope the gameplay is better than the first one though.
Quote:
Last year tri-Ace revealed it was working on an untitled RPG for the Xbox 360, and today finally the first, scant, details emerge in the latest Famitsu issue. After its latest Valkyrie Profile for Square Enix, tri-Ace is getting its feet wet with a fantasy based RPG titled Infinite Undiscovery, which will use the developers typical real time combat system.
...and from a nice guy named jasper:
Quote:
Famitsu also had an interview with Sakaguchi, some highlights (stolen from Gaf):
- In the opening movie for Lost Odyssey you can seamlessly input commands for the battle scene.
- Combat is not action driven but command menu driven.
@ sephiroth6: I LOVE YOU SO MUCH! That looks amazing, FINALLY a good jRPG on the 360 *cries*