Sodesco has shared these screenshots of the action-adventure game Adam's Venture: Origins. The title is a reimagining of the original franchise which was described as a "Christian adventure game". This one is said to be streamlined and replotted. Developed by Vertigo Games using Unity 5, it will launch during the first quarter of 2016.
ADAM’S VENTURE: ORIGINS ANNOUNCED FOR PS4, XBOX ONE AND PC
ROTTERDAM, THE NETHERLANDS(12-01-2016) – SOEDESCO has announced upcoming action-adventure title Adam’s Venture: Origins is set to hit PlayStation 4, Xbox One and PC in early 2016.
WHAT IS ADAM’S VENTURE: ORIGINS?
Adam’s Venture: Origins was first announced earlier this summer. Set in the 1920’s, Adam’s Venture Origins is a reimagining of the Adam’s Venture franchise, now streamlined and replotted to forge an engaging narrative that plays out across a single game experience.
Using Unity 5, Adam’s Venture: Origins features enhanced, next-gen visuals, new gameplay, and new animation work to make this into a much improved and engaging experience. Combined with challenging puzzles, stunning visuals, engaging narrative and tight gameplay, Adam’s Venture: Origins is set to mark the fulfillment of the original vision of developer Vertigo Games.
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (5 minutes ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (30 minutes ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (31 minutes ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (3 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (3 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (3 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (3 Hours ago)