Ubisoft released some images today concentrating on teamwork in Brothers in Arms: Hell's Highway. The game seems still to be on track for a release in late September on Xbox 360, Playstation 3 and PC. Update: Trailer added.
Ubisoft Q&A/Press release:
1) BIA is known for its great Squad command system. Can you tell us a bit more about how it’s going to work in BIA HH?
Randy Pitchford: Brothers in Arms introduced a new way to think about working with a squad. The goal from the beginning is about accessibility – about making the interface work for you intuitively. For Hell’s Highway, we’ve taken some time since the last Brothers in Arms games to think about how the system can work better and to listen to players who have loved what we did and have challenged us to go even farther. This culminates to the best Brothers in Arms game ever made – by a wide margin.
We have established the system with the two previous games and expanded it in very interesting ways for players who are looking for new depth. We can do that without forcing any complexity for any users who may actually prefer if things were more simple to use.
The command system still remains as simple as shooting your gun, aiming at something and triggering the command button. If you're aiming at the ground, your command is "Move to that position!" If you're aiming at an enemy, your command is "Attack that enemy!"
Some of these orders are contextual and will vary depending of what you’re aiming at. A sandbag cover for example is something that you can destroy with your bazooka crew. In that case, the command ring will change and indicating that you can blow up this cover.
2) Just how advanced is the friendly and enemy AI in Hell’s Highway?
Randy Pitchford: How advanced is the AI – well... We’ve invested a LOT in it. The game relies heavily on the decisions of the AI, so it not only has to have a good, fair awareness of what is going on around each decision maker, but it must have really interesting things to do with each decision the AI makes. It’s become amazingly natural, but super sophisticated over the years. The more sophisticated the AI gets, the more simple and natural (human) it appears in the game.
3) We see during some parts of the game you’ll be without your team. How does this break down?
Randy Pitchford: In Hell’s Highway, the story sometimes separates Sgt. Baker from his squad. This is true for about 15% or so of the game. It’s great for variety – really changes the feeling and the game play. It’s also great for the story telling for reasons I don’t want to spoil. Another interesting side effect is that it reminds you how much better it is to play a first person action game with a squad that you have control over – it really makes us feel how shallow a lot of our shooting gallery experiences are with traditional first person shooters.
looks awesome, i just wish they put as much effort into the facial animations..which are stiff, to none existant. Very strange when one of their main aims was to have the player invest in the personalitys of characters and the effects of war has on their emotions.
Also i notice that when you're in 3rd person and barking orders your face is completely blank, they've not even bothered lip syncing.
Other than those noticable gripes this game looks good. And with 22player multiplayer it should have some interesting layers to it
Good that it's coming out in September, too many games to buy and finish before then! But yeah, I'm a huge BIA nut, so I can't wait for more improved squad AI and enemy AI.
playing a wargame that has a setting in my own country! They did a great job at capturing the dutch atmosphere and I'm glad to see that the screens are back on the right track.
looking NICE. the grass and environments in general look great, as do the characters. the ONLY thing letting it down that i can see is the lip syncing. but its only a minor thing really considering how good everything else seems to look and play.
Posted by Zeuxis lol come on, we all know by now that Ubi always releases bullshots :P
These screenshots are reportedly undoctored.
As for small issues, seeing that this game has changed ridicuously much for the last few months, many of them will be fixed.
GriftGFX
@Blue_Eagle44: Thanksgiving.. it's where we celebrate our conquest and domination of the native peoples of America. Small pox parties and stuff. (35 minutes ago)
GriftGFX
@Megido: My state controls alcohol too.. but there are no dry days or counties or anything lame like that.. so I still think Tinks wins. Plus.. I live on the border so it's win/win! (35 minutes ago)
Blue_Eagle44
So i suppose americans had a holdiay day thing yesterday? Lucky them... (55 minutes ago)
Megido
Don't whine man, over here we have a state monopoly on alcohol and the booze-stores closes at 3 on weekends. (1 Hour ago)
Tinks
In CT they don't sell alcohol on holidays. What a crime (2 Hours ago)
Doom_Bringer
@blmbox: that sucks, what the hell are you doing? (2 Hours ago)
All comments
Not that it's over a year and a half late or anything. Although Randy Pitchford has a gamerscore of 72,000, so I think we know why it took so long!
Also i notice that when you're in 3rd person and barking orders your face is completely blank, they've not even bothered lip syncing.
Other than those noticable gripes this game looks good. And with 22player multiplayer it should have some interesting layers to it
As for the rest of the environment, It all looks a bit... 'gamey'.
lol come on, we all know by now that Ubi always releases bullshots :P
As for small issues, seeing that this game has changed ridicuously much for the last few months, many of them will be fixed.
BTW no HD videos?
....the charachter models seem lacking on detail.
Surely PC screenshots - I've yet to see either console draw grass that dense and that far.