WII Tuesday, September 18, 2007 | 4:58 AM

Images of Bleach: Shattered Blade

Images of Bleach: Shattered Blade

Sega diffuses images drop by drop for Bleach: Shattered Blade on the Nintendo Wii. Created with Tite Kubo's work from japanese magazine Weekly Shonen Jump in mind, this videogame adaptation is presented with the fighting genre : the player uses the Wiimote and the Nunchuk as weapons to hit with style. Launch is planned in 2008.


All comments

Commented on 2007-09-18 05:45:53
Most of the Bleach games felt really crappy, but this one looks interesting.
Commented on 2007-09-18 07:33:57
i love the anime... they should have done this on a true next gen console aka ps3, xbox360... ^^
wii controls never have depth...
btw, i own the wii, i know what i'm talking about... :)
Commented on 2007-09-18 12:01:03
This is just a port of the old Japanese GC game but with added Wii features. I think I'll pass.
I'd much rather have a proper next-gen Bleach game similar to what Ubisoft are doing with Naruto: Rise of a Ninja.
Commented on 2007-09-18 14:54:27 In reply to blinx01
Posted by blinx01
I'd much rather have a proper next-gen Bleach game similar to what Ubisoft are doing with Naruto: Rise of a Ninja.
agreed!

About the game


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    Melmoth problem with such platforms is they will only work with software where they can extract motion data, and having no standards there, they have build support for each individual game. (29 minutes ago)
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  • MrWhite
    MrWhite What I want to know is, what if the game glitches? (49 minutes ago)
  • MrWhite
    MrWhite It's a strange thing. I reckon being tossed around physically like that would help with certain sims, though. If not, yeah, you're projectile vomiting all over the gaff. LOL that would be hilarious. (50 minutes ago)
  • MrWhite
    MrWhite @MrWhite: I mean, part of the problem I've experienced is when you move without moving. I can feel my head go "Whoa! What's going on here?! I didn't send the signal to move!" (51 minutes ago)
  • MrWhite
    MrWhite @GriftGFX: Locomotion. Wouldn't that help making your mind believe what its seeing a bit more for motion sickness? (53 minutes ago)
  • rayy
    rayy @alimokrane: Sometimes I think you care more about the viewpoint than if the game is fun lol. (1 Hour ago)
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