X360, PS3 Saturday, June 30, 2007 | 2:55 PM

Images of Condemned 2

Images of Condemned 2

Monolith releases the first screenshots of Condemned 2. Graphically, it looks a lot like the first one, but if it's also as good, it should be sufficient enough.


All comments

Commented on 2007-06-30 15:16:17
This game looks promissing!
I like the effect of the sky in pic 3!
Commented on 2007-06-30 15:16:46
Looks a lot more scary than the first one. But that's my opinion. :)
Commented on 2007-06-30 15:23:13
Looks much better than the first one. Nice.
Commented on 2007-06-30 15:57:14
I hope that the gameplay will be more complex than in the 1st one.
Commented on 2007-06-30 16:09:26 In reply to thugnigga
Posted by thugnigga
I hope that the gameplay will be more complex than in the 1st one.
What do you mean by complex? It's an FPS not much you can do in turns of complexity. If you mean linear I can understand, than again it is one of those games that focus more on the story and game play rather than it's surroundings. Anyway, can't wait for this I love Monolith, both Fear and Condemned were great games.
Commented on 2007-06-30 16:28:09 In reply to ApostleTrendy
Posted by ApostleTrendy
What do you mean by complex? It's an FPS not much you can do in turns of complexity. If you mean linear I can understand, than again it is one of those games that focus more on the story and game play rather than it's surroundings. Anyway, can't wait for this I love Monolith, both Fear and Condemned were great games.
I thin he means that the fight system is more complex as well the "C.S.I" part of the game as well. And according to an interview over at IGN the game has much better fighting system and game is more open ended in terms how you investige a murder scene, witch is nice.
Commented on 2007-06-30 18:26:42
Really awesome. I loved the first chapter and this one looks very promising. I really hope they polish the engine enough to achieve a constant framerate. Hopefully PS3 owners will will enjoy this one.
Commented on 2007-06-30 20:09:30
So this game's definitely coming to PS3?

Sometimes I get the feeling they announce these games for PS3, only to be able to say later on that they've cancelled the PS3 version.

With E3 'round the corner, perhaps they'll release some info on Silent Hill 5. If you couldn't tell from the handle, I'm a big time SH fanboy.
Commented on 2007-06-30 20:57:42

Sometimes I get the feeling they announce these games for PS3, only to be able to say later on that they've cancelled the PS3 version.
No, that's not what happens.

What happens is that they build it around the more simple architect of X360 and then try to port it to something complicated like the PS3 and then it turns out to be choppy or has bad textures etc and then everyone claims X360 is more powerful than PS3 because it runs games better lol

I loved Condemned1 on PC (despite it running a bit crappy lol) so I'm looking forward to this although these shots make me feel like Condemned1.5 but since it was a such a short game maybe I won't mind....Remember, I said maybe.

with more interesting games to play, this won't be as impressive if it's kept too samey.
Commented on 2007-06-30 21:39:51
And this is a game from Nintendo. Heh.

But somehow I think the FEAR engine derivant just cant ever deliver in the magnitudes of UE3. Oh well.
Commented on 2007-06-30 22:55:25
This'd be the one kind of game where linearity I'd consider a plus. Freedom's all good and well- but I'd hate to mess up the carefully crafted atmosphere by doing it 'wrong.'

Pics don't impress me too much graphically- but Condemned was good enough to keep me interested in the sequal.
Commented on 2007-07-01 00:50:22 In reply to masteratt
Well, I wish they wouldn't bother...

The Darkness looks to offer a similar sort of atmosphere and the devs seem competent enough with PS3 hardware.
Commented on 2007-07-01 02:40:56
Can't friggin wait.
Commented on 2007-07-01 13:48:23
I agree with JokerAR. Too much freedom in game where you spent most of your time indoors and where atmosphere is everything will result in failure/possible headache from wandering around in huge building.
Commented on 2007-07-01 16:51:02
part 1 was WWWWAAAAYYYY too linear.

There would be a room with 5 doors, but only on 1 door it would have "press A to open doo". The others would have no action at all and it woud just be like it's a wall. It was basically spoon feeding you where to go.

if this game is going to be like that, there is no way in hell I will touch it.
Commented on 2007-07-01 18:47:21 In reply to Joergen
Posted by Joergen
And this is a game from Nintendo. Heh.

But somehow I think the FEAR engine derivant just cant ever deliver in the magnitudes of UE3. Oh well.
I do hate how people keep going on about the UE3 like it's the holy grail or something. That engine was developed roughly 3 years ago now. It's seriously obsolete now and there are egines being made now and yesteryear that are far more powerful than it. How can we expect games on these consoles to improve visually the way they are meant to if everyone just keeps bragging on about how great Unreal Engine 3 is and how if anything isn't using it, then it's not that great. Unreal Engine 3 is OLD. Get over it, people!
Commented on 2007-07-01 21:39:46 In reply to Joergen
Posted by Joergen
And this is a game from Nintendo. Heh.
wrong monolith. that is monolith soft. condemned and FEAR is from Monolith Productions.
Commented on 2007-07-01 23:52:12
This is coming to the PS3 for sure. Sounds like it will be above the original too. Looking forward to it.
Commented on 2007-07-02 05:19:27 In reply to ApostleTrendy
Posted by ApostleTrendy
What do you mean by complex? It's an FPS not much you can do in turns of complexity. If you mean linear I can understand, than again it is one of those games that focus more on the story and game play rather than it's surroundings. Anyway, can't wait for this I love Monolith, both Fear and Condemned were great games.
Well first off, it's not an FPS (a majority of the game is spent in melee combat, shooting is completely optional). But secondly, there are ways to make it much more complex: Breakdown was a good example of how you can have a detailed melee fighting system from first person. More options for fighting would be quite welcome, since the first one was basically stun, bash, block, bash, bash, block, bash, bash, stun, etc.

Still, it was a good game, so hopefully the second will be even better.
Commented on 2007-07-02 10:00:56
Nintendo? wtf?
Commented on 2007-07-02 13:20:06 In reply to DirtPipeMilkShake
Posted by DirtPipeMilkShake
Nintendo? wtf?
He's got the wrong Monolith. The Monolith he speaks of makes JRPGs and the like, games like Baten Kaitos.

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